Initialize engine version: 5.4.6f3 (7c5210d1343f) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: AMD Radeon R7 M265 Series (ID=0x6604) Vendor: ATI VRAM: 2033 MB Default GameObject BitMask: UI already registered (Filename: Line: 98) Begin MonoManager ReloadAssembly Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll (this message is harmless) Loading D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll (this message is harmless) Loading D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUIGTNet.dll (this message is harmless) Loading D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUIGTNet.dll into Unity Child Domain Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\GalaxyCSharp.dll (this message is harmless) Loading D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\GalaxyCSharp.dll into Unity Child Domain Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll (this message is harmless) Loading D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll into Unity Child Domain Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll (this message is harmless) Loading D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll into Unity Child Domain Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\TextMeshPro-1.0.55.54.0b12.dll (this message is harmless) Loading D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\TextMeshPro-1.0.55.54.0b12.dll into Unity Child Domain - Completed reload, in 0.124 seconds Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.dll (this message is harmless) Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.dll (this message is harmless) Initializing input. Input initialized. desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0 Initialized touch support. UnloadTime: 2.285100 ms WFTO Version: 'v2.0.7' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Coherent GT system initialized. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] System renderer initialized. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Data.dll (this message is harmless) Multiple audio items with name 'tutorial_shrine_inhibitor_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'tutorial_addsin_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GOG Auth:True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 14.030600 ms Naviguating to Main (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 149 unused Assets to reduce memory usage. Loaded Objects now: 123061. Total: 230.167404 ms (FindLiveObjects: 8.736700 ms CreateObjectMapping: 16.699100 ms MarkObjects: 204.328598 ms DeleteObjects: 0.394000 ms) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Configuration.dll (this message is harmless) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 38.043499 ms Unloading 4810 unused Assets to reduce memory usage. Loaded Objects now: 95422. Total: 149.234909 ms (FindLiveObjects: 7.532100 ms CreateObjectMapping: 14.687000 ms MarkObjects: 98.664902 ms DeleteObjects: 28.349901 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 13.848100 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 95449. Total: 130.258392 ms (FindLiveObjects: 10.644099 ms CreateObjectMapping: 15.143100 ms MarkObjects: 101.280197 ms DeleteObjects: 3.190300 ms) Multiple audio items with name 'tutorial_shrine_inhibitor_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'tutorial_addsin_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Old AI replaced by new implementation for DeathMatch! BuildOrder: Guardian Difficulty: Master (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Old AI replaced by new implementation for DeathMatch! BuildOrder: Guardian Difficulty: Pathetic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 91 unused Assets to reduce memory usage. Loaded Objects now: 374455. Total: 1465.162354 ms (FindLiveObjects: 24.771200 ms CreateObjectMapping: 20.995600 ms MarkObjects: 1418.683350 ms DeleteObjects: 0.711400 ms) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'tutorial_shrine_inhibitor_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'tutorial_addsin_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception on invoking safe event with arg 'Piggy_4(23564)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(22437)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(23513)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(23499)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(23491)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(23552)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(22295)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(23233)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(22463)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(23543)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(22202)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(23489)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(24293)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(23948)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(23985)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(23808)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(23656)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(24257)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(24267)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(23882)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(24318)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(24333)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(24368)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(23872)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Oculus_0(23988)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Oculus_0(23751)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(22594)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Sapper_4(24218)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(21897)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Templar_4(24237)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(24043)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'S_Cultist_Monk_4(24242)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(22607)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Firebreather_4(24244)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(23965)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(23992)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(24198)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(23265)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Warden_4(24226)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(24468)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(24414)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_4(24231)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(22586)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(24379)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(24163)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(24325)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Portcullis(6249)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(24065)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(24698)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(24716)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(23977)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(22540)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(24364)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(24756)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(24656)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(24204)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(24647)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(24807)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(23549)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(22194)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(23535)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(24428)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(24792)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(22459)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(24798)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(24625)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(24881)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(24815)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(22206)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(22560)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(24847)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(24343)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(24802)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(24017)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(24341)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(24976)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(24400)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(24685)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(24956)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(24852)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(24362)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(24307)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(24981)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(24869)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(24744)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(24994)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(25027)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(24843)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(24997)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(24212)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(25038)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(25003)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(25024)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(24029)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(24339)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(24209)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(24819)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(25138)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(25015)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(25072)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(24313)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(25113)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(25222)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(24402)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(22488)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(25248)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(25041)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(25255)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(25267)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(25000)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(25244)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(24821)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(25133)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(25022)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(25279)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(24223)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(25128)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(25296)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(25289)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(24836)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(25419)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(22592)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(25422)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(25427)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(22548)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(25136)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(25437)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(25400)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(25298)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(25012)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(25467)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(25130)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(25430)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'GlacialDoor(6563)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'StoneKnightShell(6411)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) GameLogic.Rules.SentinelDefence:DelayedDestroy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'StoneKnightShell(6726)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) GameLogic.Rules.SentinelDefence:DelayedDestroy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'StoneKnightShell(6723)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) GameLogic.Rules.SentinelDefence:DelayedDestroy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'StoneKnightShell(6408)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) GameLogic.Rules.SentinelDefence:DelayedDestroy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'StoneKnightShell(6405)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) GameLogic.Rules.SentinelDefence:DelayedDestroy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(25552)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(25453)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Skarg_0(23787)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(25154)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Skarg_0(25047)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(25456)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Skarg_0(24776)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(25479)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Skarg_0(24077)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Skarg_0(24178)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(24987)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(24886)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(25703)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(25476)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Oculus_0(24687)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(25444)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(22303)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Oculus_0(24261)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Oculus_0(24463)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(25720)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(25009)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(22299)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(24450)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(25472)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Oculus_0(24892)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(25764)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(22504)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(25058)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(24366)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(24305)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(25054)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'StoneKnight_4(25587)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(24804)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Bombard(25237)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(25007)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(25034)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(25100)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(25283)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'StoneKnight_4(25585)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DmgScalingMissingHealth(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(25786)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'StoneKnight_4(25638)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(25821)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Gnarling_0(24750)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'StoneKnight_4(25568)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(25819)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(25805)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Chunder_0(25307)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Gnarling_0(24186)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(25722)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(25802)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Bombard(25217)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'StoneKnight_4(20049)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(25858)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(25847)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(25784)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Bombard(25213)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) System.NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.MightyScripts.Get (Int32 GID) [0x00000] in :0 at Mighty.TriggerItem.IsValidID (Int32 i, System.Boolean& isDangerous) [0x00000] in :0 at Mighty.TriggerItem.IsValidID (System.Collections.Generic.List`1 ids) [0x00000] in :0 at Mighty.OnKO.HaveBug () [0x00000] in :0 at Mighty.MightyScript.CheckBug () [0x00000] in :0 at Mighty.MightyScript.Serialize () [0x00000] in :0 at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at Serializer.MapSave (.SaveMeta meta) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception on invoking safe event with arg 'Piggy_4(25252)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(25166)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(22271)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'StoneKnight_4(25550)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(25432)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(25300)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(22273)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(25386)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'StoneKnightShell(6720)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) GameLogic.Rules.SentinelDefence:DelayedDestroy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'StoneKnightShell(6717)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) GameLogic.Rules.SentinelDefence:DelayedDestroy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Skarg_0(25771)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(22536)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(25263)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(25836)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(25018)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(25881)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(24075)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WardingTotem(25274)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(24963)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'StoneKnight_4(25973)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(25853)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(26037)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(26035)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(26032)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(25227)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(26050)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(26048)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(26046)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(26044)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(26042)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(25931)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(25779)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(22441)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(25644)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(25908)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26069)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(25898)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26060)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26019)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(25759)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(25199)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(24677)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26107)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'StoneKnight_4(25970)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'StoneKnightShell(6240)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) GameLogic.Rules.SentinelDefence:DelayedDestroy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'StoneKnightShell(6402)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) GameLogic.Rules.SentinelDefence:DelayedDestroy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'StoneKnightShell(6237)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) GameLogic.Rules.SentinelDefence:DelayedDestroy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26159)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(24301)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(25923)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(22387)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(25832)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'BeastMaster_0(25813)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'StoneKnight_4(26191)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Skarg_0(25985)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'BeastMaster_0(26026)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(23527)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(25861)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(25375)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(25826)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26223)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(24877)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(22251)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(25465)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26115)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'StoneKnight_4(26183)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(25149)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26248)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'StoneKnight_4(26181)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'StoneKnightShell(6399)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) GameLogic.Rules.SentinelDefence:DelayedDestroy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'StoneKnightShell(6234)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) GameLogic.Rules.SentinelDefence:DelayedDestroy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'StoneKnightShell(6396)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) GameLogic.Rules.SentinelDefence:DelayedDestroy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(25911)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26278)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Shadow_0(26135)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Skarg_0(26064)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'StoneKnight_4(26326)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(25919)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26012)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26345)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'StoneKnight_4(26324)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(25829)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(22188)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(22289)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26378)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'StoneKnightShell(6714)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) GameLogic.Rules.SentinelDefence:DelayedDestroy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26401)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'StoneKnightShell(6711)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) GameLogic.Rules.SentinelDefence:DelayedDestroy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'StoneKnight_4(26329)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(25407)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'BeastMaster_0(25947)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26427)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(25486)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(25142)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(23453)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'StoneKnight_4(26435)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'StoneKnightShell(6708)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) GameLogic.Rules.SentinelDefence:DelayedDestroy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'BeastMaster_0(26026)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(22588)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26312)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26473)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'StoneKnight_4(26433)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'StoneKnightShell(6231)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) GameLogic.Rules.SentinelDefence:DelayedDestroy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'StoneKnightShell(6393)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) GameLogic.Rules.SentinelDefence:DelayedDestroy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'StoneKnightShell(6228)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) GameLogic.Rules.SentinelDefence:DelayedDestroy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(22518)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'StoneKnightShell(6390)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) GameLogic.Rules.SentinelDefence:DelayedDestroy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'StoneKnightShell(6705)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) GameLogic.Rules.SentinelDefence:DelayedDestroy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'StoneKnightShell(6387)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) GameLogic.Rules.SentinelDefence:DelayedDestroy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'StoneKnightShell(6225)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) GameLogic.Rules.SentinelDefence:DelayedDestroy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'StoneKnightShell(6702)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) GameLogic.Rules.SentinelDefence:DelayedDestroy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'StoneKnightShell(6384)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) GameLogic.Rules.SentinelDefence:DelayedDestroy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'StoneKnightShell(6699)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) GameLogic.Rules.SentinelDefence:DelayedDestroy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'StoneKnight_4(26487)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'BeastMaster_0(26185)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Skarg_0(25877)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26151)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26502)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Shadow_0(26512)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(22316)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'StoneKnight_4(26498)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:InvisiblePhysicsTick(Single) PhysicsTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'BeastMaster_0(25813)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(24707)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26507)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Shadow_0(26446)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(26463)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(26301)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(26216)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'StoneKnight_4(26500)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'StoneKnight_4(26524)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(25886)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26556)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'BeastMaster_0(25947)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(26254)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'StoneKnight_4(26528)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(24740)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(25790)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'StoneKnightShell(6064)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) GameLogic.Rules.SentinelDefence:DelayedDestroy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26397)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Bombard(25897)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'StoneKnight_4(26530)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'StoneKnight_4(26496)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(24969)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'BeastMaster_0(26026)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(21873)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'StoneKnight_4(26520)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26267)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Skarg_0(26578)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26588)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'StoneKnight_4(26522)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(23982)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26099)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'StoneKnight_4(26526)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'StoneKnight_4(26532)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(22613)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'StoneKnightShell(6696)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) GameLogic.Rules.SentinelDefence:DelayedDestroy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26592)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(21885)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26561)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26618)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'BeastMaster_0(26185)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) Conditions.Lava:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(25782)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(26633)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26614)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26233)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(26648)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26239)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26684)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26052)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(26582)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(26089)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(26661)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26594)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(26640)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(25810)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26273)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26440)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26339)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(26678)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26725)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26734)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26569)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26710)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(24020)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26297)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26350)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26456)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(26787)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26391)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(26781)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(22552)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26816)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26845)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(25459)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26813)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(26835)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26808)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26824)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(26850)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26866)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'StoneKnight_4(26586)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:Execute() OnUnitDying:AttackedIntercept(IAttackable, IAttackable, Single&, List`1) DataAccess.UnitDataImpl`1:interceptAttacked(IAttackable, Single&, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(26889)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(26904)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(22285)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26600)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(25739)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26958)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) An unpooled VFX Object was destroyed, elements remaining in stack 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception on invoking safe event with arg 'Piggy_4(26102)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'StoneKnight_4(26656)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26538)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26566)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'StoneKnightShell(6221)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) GameLogic.Rules.SentinelDefence:DelayedDestroy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'StoneKnightShell(6381)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) GameLogic.Rules.SentinelDefence:DelayedDestroy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26989)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(26997)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'StoneKnightShell(6218)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) GameLogic.Rules.SentinelDefence:DelayedDestroy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(27012)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(27037)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26770)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(27048)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26672)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(27053)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(26935)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26897)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(26929)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(22584)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(21879)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26919)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(27088)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26610)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26308)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(27112)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'StoneKnight_4(27022)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26130)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(27127)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'StoneKnight_4(27020)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26414)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(27120)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26624)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(27142)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(25868)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26264)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(27211)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'StoneKnight_4(27062)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(22496)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26728)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26720)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'StoneKnightShell(6693)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) GameLogic.Rules.SentinelDefence:DelayedDestroy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'StoneKnightShell(6378)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) GameLogic.Rules.SentinelDefence:DelayedDestroy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'StoneKnightShell(6375)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) GameLogic.Rules.SentinelDefence:DelayedDestroy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'StoneKnightShell(6690)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) GameLogic.Rules.SentinelDefence:DelayedDestroy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(26015)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'SummoningStone(26760)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) GameLogic.Rules.SummoningStone:SpawnTitan() GameLogic.Rules.SummoningStone:SummoningProgressTick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(22186)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(27153)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(27185)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(25641)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26747)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(27133)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26943)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'StoneKnightShell(6687)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) GameLogic.Rules.SentinelDefence:DelayedDestroy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'StoneKnightShell(6372)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) GameLogic.Rules.SentinelDefence:DelayedDestroy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(27254)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(27163)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(27203)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26948)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(27201)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(24637)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26778)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(25800)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(27303)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(27006)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26331)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(27317)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(27312)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26314)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26766)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(27336)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(21891)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(27354)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(27291)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(26793)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(27323)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(25126)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(22619)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(27388)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(26923)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(26697)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(27232)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26916)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(27160)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(27348)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(24653)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(27442)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(25360)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(27450)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'StoneKnight_4(27265)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(27480)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(27465)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(27392)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(27472)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(27379)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'StoneKnight_4(27267)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(25063)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'StoneKnight_4(27271)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26237)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'StoneKnight_4(27269)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(27568)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(27539)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'StoneKnight_4(27297)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'StoneKnight_4(27299)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WoodenDoor(6059)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:Execute() WhileEnemyUnitInRange:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26504)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(27608)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26550)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WoodenDoor(7553)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(27612)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(26737)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(27435)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(27234)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(27660)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'GlacialDoor(6546)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26882)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(27504)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(27690)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26859)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(27273)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(27695)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(27723)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(26704)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(27553)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(27403)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(27706)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(27746)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(27725)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(27583)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(27758)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(27643)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26688)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(27628)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(27616)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(27653)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26077)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(27218)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(27738)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(27841)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(27595)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(25756)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26802)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(25096)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26113)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(27880)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(27494)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(27374)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(27182)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(27507)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(27823)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(27767)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(27988)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(27952)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(27815)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(25902)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(27998)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(27172)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(27363)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(27890)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28016)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(27579)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(25118)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(27509)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(27912)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:Execute() BT.Attack:Execute() BT.Node:Tick() BT.AbilityEvent:Execute() BT.Node:Tick() BT.FightEvent:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.DefenceController:Update(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(27978)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(28027)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(25992)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(27961)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:Execute() BT.Attack:Execute() BT.Node:Tick() BT.AbilityEvent:Execute() BT.Node:Tick() BT.FightEvent:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.DefenceController:Update(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26477)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28024)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(27956)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(27898)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(27933)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26004)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(27968)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(27395)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(27314)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(27923)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(27496)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(27004)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26394)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28083)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(27562)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(27975)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(27486)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(28085)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(27856)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28137)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(27831)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(27097)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(27762)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Rampart(6988)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'InfernalUrn(6986)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:Execute() WhileEnemyUnitInRange:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28257)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) System.NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.MightyScripts.Get (Int32 GID) [0x00000] in :0 at Mighty.TriggerItem.IsValidID (Int32 i, System.Boolean& isDangerous) [0x00000] in :0 at Mighty.TriggerItem.IsValidID (System.Collections.Generic.List`1 ids) [0x00000] in :0 at Mighty.OnKO.HaveBug () [0x00000] in :0 at Mighty.MightyScript.CheckBug () [0x00000] in :0 at Mighty.MightyScript.Serialize () [0x00000] in :0 at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at Serializer.MapSave (.SaveMeta meta) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) System.NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.MightyScripts.Get (Int32 GID) [0x00000] in :0 at Mighty.TriggerItem.IsValidID (Int32 i, System.Boolean& isDangerous) [0x00000] in :0 at Mighty.TriggerItem.IsValidID (System.Collections.Generic.List`1 ids) [0x00000] in :0 at Mighty.OnKO.HaveBug () [0x00000] in :0 at Mighty.MightyScript.CheckBug () [0x00000] in :0 at Mighty.MightyScript.Serialize () [0x00000] in :0 at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at Serializer.MapSave (.SaveMeta meta) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception on invoking safe event with arg 'Piggy_4(28113)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(27367)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(28168)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(28229)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:Execute() BT.Attack:Execute() BT.Node:Tick() BT.AbilityEvent:Execute() BT.Node:Tick() BT.FightEvent:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.DefenceController:Update(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(28236)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:Execute() BT.Attack:Execute() BT.Node:Tick() BT.AbilityEvent:Execute() BT.Node:Tick() BT.FightEvent:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.DefenceController:Update(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28288)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(28159)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:Execute() BT.Attack:Execute() BT.Node:Tick() BT.AbilityEvent:Execute() BT.Node:Tick() BT.FightEvent:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.DefenceController:Update(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(27821)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(27811)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(28248)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:Execute() BT.Attack:Execute() BT.Node:Tick() BT.AbilityEvent:Execute() BT.Node:Tick() BT.FightEvent:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.DefenceController:Update(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28246)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28075)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(28173)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(28180)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:Execute() BT.Attack:Execute() BT.Node:Tick() BT.AbilityEvent:Execute() BT.Node:Tick() BT.FightEvent:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.DefenceController:Update(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28061)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28313)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(28325)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28064)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(28330)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28338)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26143)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28371)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28340)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Bard_0(28403)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:Execute() BT.Attack:Execute() BT.Node:Tick() BT.AbilityEvent:Execute() BT.Node:Tick() BT.FightEvent:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.DefenceController:Update(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(27438)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Rampart(5275)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'InfernalUrn(5273)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28123)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28460)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(22510)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(26742)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(22391)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'GlacialDoor(5918)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(27733)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) An unpooled VFX Object was destroyed, elements remaining in stack 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception on invoking safe event with arg 'Piggy_4(27639)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(27875)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28526)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28126)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(27458)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(28386)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:Execute() BT.Attack:Execute() BT.Node:Tick() BT.AbilityEvent:Execute() BT.Node:Tick() BT.FightEvent:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.DefenceController:Update(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(22275)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'StormVortex(6535)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28036)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28569)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28296)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(28199)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(27534)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26806)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28397)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28562)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Rampart(6527)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:Execute() WhileEnemyUnitInRange:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Bombard(6525)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(28409)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28293)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(28281)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28592)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(25775)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(27590)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(27637)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(28477)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Rampart(6832)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28605)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(28543)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(28640)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Bombard(6830)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:Execute() WhileEnemyUnitInRange:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(28500)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28442)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(28414)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(28447)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26075)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28118)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(28190)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(28464)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28609)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28043)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(28510)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28574)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28632)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28667)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28091)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(27864)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26417)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(22590)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(28377)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(28684)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(28645)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28762)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28732)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28545)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(28701)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28807)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(28784)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(28800)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(28624)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(24850)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28877)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(28843)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(28671)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(28823)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(28830)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(28852)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(28863)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28638)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(27107)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(28913)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28926)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28665)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(28809)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28557)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26980)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28049)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(28675)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(28933)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28957)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28759)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(28970)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(28992)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28045)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28484)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(25370)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(29029)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(29060)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(22307)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28755)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(23503)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(28772)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(29066)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28539)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(29043)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26482)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(29053)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(29084)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(28300)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(29105)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28712)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28739)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(29139)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28350)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(29143)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(29051)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(29189)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28597)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28737)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(22397)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(29131)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(29208)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Portcullis(8653)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Wizard_0(29210)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(29192)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(29175)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28949)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(28931)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(29172)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28765)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28663)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28953)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'S_Cultist_Monk_4(20082)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(29275)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'S_Arcanist_Dwarf_4(22634)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(29235)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(29200)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_0(29392)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_0(29397)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(29240)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(29426)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(28421)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(29256)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'S_Cultist_Monk_4(20080)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'S_Cultist_Monk_4(20084)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(29417)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(28130)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(29371)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_0(29447)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26913)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(29287)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(29369)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_0(29452)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(29305)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_0(29469)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(29431)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_0(29464)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(29407)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28104)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(29362)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() JumpCharge:Hit(IAttackable, Vector3f) JumpCharge:Tick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Wizard_4(20060)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(22449)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(28427)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(29485)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(29479)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(27754)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_0(29515)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_0(29520)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(29457)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Wizard_0(29533)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(29544)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(29128)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(29564)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Ballista(7987)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(29017)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28693)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Bombard(26693)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(29541)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(27521)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Firebreather_4(27783)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'S_Arcanist_Dwarf_4(22675)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Bombard(25890)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Ballista(7982)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WardingTotem(26424)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(29586)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WoodenDoor(8145)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(28884)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(29608)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(29600)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(29378)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(28360)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(29625)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(29638)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(29595)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(28433)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(29647)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Bombard(25894)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(27428)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Bombard(25889)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28551)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(29385)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(29666)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(27193)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(22433)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(29597)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(29317)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(29678)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(29694)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_4(20344)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:Execute() BT.Attack:Execute() BT.Node:Tick() BT.AbilityEvent:Execute() BT.Node:Tick() BT.FightEvent:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.DefenceController:Update(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(29312)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(28987)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26479)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Outpost(28532)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Augre_0(27718)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(29723)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28709)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Augre_0(27946)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_4(22671)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:Execute() BT.Attack:Execute() BT.Node:Tick() BT.AbilityEvent:Execute() BT.Node:Tick() BT.FightEvent:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.DefenceController:Update(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Huntress_4(27792)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:Execute() BT.Attack:Execute() BT.Node:Tick() BT.AbilityEvent:Execute() BT.Node:Tick() BT.FightEvent:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.DefenceController:Update(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(29747)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Wizard_0(29793)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_0(29845)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_0(29840)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_0(29866)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_0(29861)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26972)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(29782)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(29778)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(29750)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(29301)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(29808)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(29875)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(29135)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28680)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(29152)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(29499)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Sapper_4(20053)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:Execute() BT.Attack:Execute() BT.Node:Tick() BT.AbilityEvent:Execute() BT.Node:Tick() BT.FightEvent:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.DefenceController:Update(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(29800)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(29919)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Sapper_4(20051)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:Execute() WhileEnemyUnitInRange:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28611)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(29854)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(29833)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28519)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(29187)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(29822)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(29928)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(29944)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(29939)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(29889)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(29906)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(29830)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(29443)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(29958)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(29762)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(29772)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(29739)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(29263)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(29910)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28589)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28816)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(29684)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(29925)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(29993)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(28908)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(29984)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Templar_4(22666)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:Execute() BT.Attack:Execute() BT.Node:Tick() BT.AbilityEvent:Execute() BT.Node:Tick() BT.FightEvent:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.DefenceController:Update(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28056)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(29562)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(29989)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Huntress_4(22686)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_0(30063)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_0(30068)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(29510)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_0(30094)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_0(30089)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(30078)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(29247)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(30060)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(30037)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(29754)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28578)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(30117)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(30024)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(30030)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(30152)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26776)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(29493)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(30017)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(30009)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(30145)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(30125)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(30168)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(30200)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28990)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(30081)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(29122)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) WPen:CleanUnits() WPen:prop_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:BlockDataImpl_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:claimRoom(Int32) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, Int32, Boolean) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, IUnitDataRead) GameLogic.AI.ClaimEnemyRoomAction:attempt(IBlockData, IUnitData, Single) GameLogic.AI.ClaimEnemyRoomAction:attempt(IDataObjectVisitable, IUnitData, Single) GameLogic.AI.WorkerTasking:attemptSolveTask(Single) GameLogic.AI.WorkerTasking:attemptSolveTask() BT.ClaimRoom:Execute() BT.Node:Tick() BT.SolveTask:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.GetWorkerTask:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28696)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) WPen:CleanUnits() WPen:prop_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:BlockDataImpl_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:claimRoom(Int32) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, Int32, Boolean) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, IUnitDataRead) GameLogic.AI.ClaimEnemyRoomAction:attempt(IBlockData, IUnitData, Single) GameLogic.AI.ClaimEnemyRoomAction:attempt(IDataObjectVisitable, IUnitData, Single) GameLogic.AI.WorkerTasking:attemptSolveTask(Single) GameLogic.AI.WorkerTasking:attemptSolveTask() BT.ClaimRoom:Execute() BT.Node:Tick() BT.SolveTask:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.GetWorkerTask:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28457)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) WPen:CleanUnits() WPen:prop_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:BlockDataImpl_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:claimRoom(Int32) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, Int32, Boolean) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, IUnitDataRead) GameLogic.AI.ClaimEnemyRoomAction:attempt(IBlockData, IUnitData, Single) GameLogic.AI.ClaimEnemyRoomAction:attempt(IDataObjectVisitable, IUnitData, Single) GameLogic.AI.WorkerTasking:attemptSolveTask(Single) GameLogic.AI.WorkerTasking:attemptSolveTask() BT.ClaimRoom:Execute() BT.Node:Tick() BT.SolveTask:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.GetWorkerTask:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(29100)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) WPen:CleanUnits() WPen:prop_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:BlockDataImpl_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:claimRoom(Int32) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, Int32, Boolean) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, IUnitDataRead) GameLogic.AI.ClaimEnemyRoomAction:attempt(IBlockData, IUnitData, Single) GameLogic.AI.ClaimEnemyRoomAction:attempt(IDataObjectVisitable, IUnitData, Single) GameLogic.AI.WorkerTasking:attemptSolveTask(Single) GameLogic.AI.WorkerTasking:attemptSolveTask() BT.ClaimRoom:Execute() BT.Node:Tick() BT.SolveTask:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.GetWorkerTask:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28098)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) WPen:CleanUnits() WPen:prop_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:BlockDataImpl_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:claimRoom(Int32) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, Int32, Boolean) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, IUnitDataRead) GameLogic.AI.ClaimEnemyRoomAction:attempt(IBlockData, IUnitData, Single) GameLogic.AI.ClaimEnemyRoomAction:attempt(IDataObjectVisitable, IUnitData, Single) GameLogic.AI.WorkerTasking:attemptSolveTask(Single) GameLogic.AI.WorkerTasking:attemptSolveTask() BT.ClaimRoom:Execute() BT.Node:Tick() BT.SolveTask:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.GetWorkerTask:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(27090)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) WPen:CleanUnits() WPen:prop_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:BlockDataImpl_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:claimRoom(Int32) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, Int32, Boolean) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, IUnitDataRead) GameLogic.AI.ClaimEnemyRoomAction:attempt(IBlockData, IUnitData, Single) GameLogic.AI.ClaimEnemyRoomAction:attempt(IDataObjectVisitable, IUnitData, Single) GameLogic.AI.WorkerTasking:attemptSolveTask(Single) GameLogic.AI.WorkerTasking:attemptSolveTask() BT.ClaimRoom:Execute() BT.Node:Tick() BT.SolveTask:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.GetWorkerTask:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(30213)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(30192)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Wizard_0(30055)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(30137)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(30049)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Warden_4(24226)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:turnIntoGoldStatue() GameLogic.Controllers.RtsUnitController:turnIntoGoldStatue() GameLogic.Controllers.RtsUnitController:turnIntoGoldStatue(Int32) Player.BloodMoneySpellAction:simmulatDelayedApplySpell(IUnitData) Player.BloodMoneySpellAction:networkSimmulatDelayedApplySpell(NetworkViewID) Player.BloodMoneyPerformer:applySpell() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Templar_4(24237)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:turnIntoGoldStatue() GameLogic.Controllers.RtsUnitController:turnIntoGoldStatue() GameLogic.Controllers.RtsUnitController:turnIntoGoldStatue(Int32) Player.BloodMoneySpellAction:simmulatDelayedApplySpell(IUnitData) Player.BloodMoneySpellAction:networkSimmulatDelayedApplySpell(NetworkViewID) Player.BloodMoneyPerformer:applySpell() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'S_Cultist_Monk_4(20084)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:turnIntoGoldStatue() GameLogic.Controllers.RtsUnitController:turnIntoGoldStatue() GameLogic.Controllers.RtsUnitController:turnIntoGoldStatue(Int32) Player.BloodMoneySpellAction:simmulatDelayedApplySpell(IUnitData) Player.BloodMoneySpellAction:networkSimmulatDelayedApplySpell(NetworkViewID) Player.BloodMoneyPerformer:applySpell() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(29553)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Firebreather_4(24244)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:turnIntoGoldStatue() GameLogic.Controllers.RtsUnitController:turnIntoGoldStatue() GameLogic.Controllers.RtsUnitController:turnIntoGoldStatue(Int32) Player.BloodMoneySpellAction:simmulatDelayedApplySpell(IUnitData) Player.BloodMoneySpellAction:networkSimmulatDelayedApplySpell(NetworkViewID) Player.BloodMoneyPerformer:applySpell() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Huntress_4(27776)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(30110)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(30257)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(30159)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Huntress_4(27792)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:turnIntoGoldStatue() GameLogic.Controllers.RtsUnitController:turnIntoGoldStatue() GameLogic.Controllers.RtsUnitController:turnIntoGoldStatue(Int32) Player.BloodMoneySpellAction:simmulatDelayedApplySpell(IUnitData) Player.BloodMoneySpellAction:networkSimmulatDelayedApplySpell(NetworkViewID) Player.BloodMoneyPerformer:applySpell() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Firebreather_4(27783)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:turnIntoGoldStatue() GameLogic.Controllers.RtsUnitController:turnIntoGoldStatue() GameLogic.Controllers.RtsUnitController:turnIntoGoldStatue(Int32) Player.BloodMoneySpellAction:simmulatDelayedApplySpell(IUnitData) Player.BloodMoneySpellAction:networkSimmulatDelayedApplySpell(NetworkViewID) Player.BloodMoneyPerformer:applySpell() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28155)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_0(30304)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_0(30309)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(25075)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26992)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(25996)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(30341)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(29583)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(29707)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(25102)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(30180)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(30188)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(27601)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WoodenDoor(7520)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:Execute() WhileEnemyUnitInRange:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(30333)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(30003)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(22245)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(30441)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28011)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(30297)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Warden_4(22660)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(30485)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Prop_Shrine_Inhibitor(7107)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.PropAttackableDataImpl`1:Die() DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(30282)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() JumpCharge:Hit(IAttackable, Vector3f) JumpCharge:Tick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(30457)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(30001)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(22257)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(30364)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(30373)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(30415)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(30396)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(30385)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(30428)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(30345)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(29930)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(29661)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(30511)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(30290)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Augre_0(27718)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(27365)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(27624)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(29616)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(30459)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(30554)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Portcullis(6032)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(29711)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(29978)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(30495)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(28221)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(29528)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(30573)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(30315)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(30105)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(30526)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() JumpCharge:Hit(IAttackable, Vector3f) JumpCharge:Tick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(30535)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(30042)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(30005)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(28890)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(30209)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(30595)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(30557)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(30475)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(30102)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(30576)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(30533)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(30609)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(30617)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(30709)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(30639)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(30632)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(30630)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(30653)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(30100)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(30665)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(30685)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(30673)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(30695)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(30354)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) WPen:CleanUnits() WPen:prop_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:BlockDataImpl_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:claimRoom(Int32) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, Int32, Boolean) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, IUnitDataRead) GameLogic.AI.ClaimEnemyRoomAction:attempt(IBlockData, IUnitData, Single) GameLogic.AI.ClaimEnemyRoomAction:attempt(IDataObjectVisitable, IUnitData, Single) GameLogic.AI.WorkerTasking:attemptSolveTask(Single) GameLogic.AI.WorkerTasking:attemptSolveTask() BT.ClaimRoom:Execute() BT.Node:Tick() BT.SolveTask:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.GetWorkerTask:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(29227)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) WPen:CleanUnits() WPen:prop_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:BlockDataImpl_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:claimRoom(Int32) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, Int32, Boolean) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, IUnitDataRead) GameLogic.AI.ClaimEnemyRoomAction:attempt(IBlockData, IUnitData, Single) GameLogic.AI.ClaimEnemyRoomAction:attempt(IDataObjectVisitable, IUnitData, Single) GameLogic.AI.WorkerTasking:attemptSolveTask(Single) GameLogic.AI.WorkerTasking:attemptSolveTask() BT.ClaimRoom:Execute() BT.Node:Tick() BT.SolveTask:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.GetWorkerTask:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28814)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) WPen:CleanUnits() WPen:prop_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:BlockDataImpl_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:claimRoom(Int32) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, Int32, Boolean) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, IUnitDataRead) GameLogic.AI.ClaimEnemyRoomAction:attempt(IBlockData, IUnitData, Single) GameLogic.AI.ClaimEnemyRoomAction:attempt(IDataObjectVisitable, IUnitData, Single) GameLogic.AI.WorkerTasking:attemptSolveTask(Single) GameLogic.AI.WorkerTasking:attemptSolveTask() BT.ClaimRoom:Execute() BT.Node:Tick() BT.SolveTask:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.GetWorkerTask:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(30224)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(30752)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(30693)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(30584)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(29974)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(30821)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(30663)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28109)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Warden_4(27769)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(30827)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(30269)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(30847)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(30922)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(30784)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(30075)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(30868)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(30228)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(30859)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(30650)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(30894)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(30736)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(30724)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(31006)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(30438)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(25146)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(31011)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(30885)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(22451)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(31022)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(30985)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(30133)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(30408)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(27943)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(30242)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(25116)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(30940)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Warden_4(22681)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) System.NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.MightyScripts.Get (Int32 GID) [0x00000] in :0 at Mighty.TriggerItem.IsValidID (Int32 i, System.Boolean& isDangerous) [0x00000] in :0 at Mighty.TriggerItem.IsValidID (System.Collections.Generic.List`1 ids) [0x00000] in :0 at Mighty.OnKO.HaveBug () [0x00000] in :0 at Mighty.MightyScript.CheckBug () [0x00000] in :0 at Mighty.MightyScript.Serialize () [0x00000] in :0 at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at Serializer.MapSave (.SaveMeta meta) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) System.NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.MightyScripts.Get (Int32 GID) [0x00000] in :0 at Mighty.TriggerItem.IsValidID (Int32 i, System.Boolean& isDangerous) [0x00000] in :0 at Mighty.TriggerItem.IsValidID (System.Collections.Generic.List`1 ids) [0x00000] in :0 at Mighty.OnKO.HaveBug () [0x00000] in :0 at Mighty.MightyScript.CheckBug () [0x00000] in :0 at Mighty.MightyScript.Serialize () [0x00000] in :0 at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at Serializer.MapSave (.SaveMeta meta) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception on invoking safe event with arg 'Piggy_4(31045)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_0(31092)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WoodenDoor(8093)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_0(31087)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(25713)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(29715)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(30014)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(29000)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(30879)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(31056)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(30987)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(31128)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(30462)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(30839)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(30914)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28031)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(31184)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(30910)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Firebreather_4(22628)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:Execute() OnUnitDying:AttackedIntercept(IAttackable, IAttackable, Single&, List`1) DataAccess.UnitDataImpl`1:interceptAttacked(IAttackable, Single&, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(30933)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28535)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(31034)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(30948)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(30661)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(31109)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(27276)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_0(31208)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(31190)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_0(31213)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(31049)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(31239)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(31130)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(29098)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28905)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(31037)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(31168)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Highguard_4(20341)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(30809)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(31138)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(30815)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(31244)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(30606)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_0(31281)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_0(31286)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(31293)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(31149)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(31024)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(31299)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(30707)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(31199)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(30680)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WoodenDoor(8087)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(30767)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(30626)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(31223)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(31312)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(30759)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(29271)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(30599)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(31260)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Templar_4(27799)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(31415)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(31368)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(31305)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WoodenDoor(8128)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(31079)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(31255)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(30993)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(30716)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(31204)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WoodenDoor(8285)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(29006)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WoodenDoor(8120)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(31496)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(31272)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(31354)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(30955)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(30259)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Arcanist_4(20075)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(30329)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(25065)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(29731)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(28071)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(31520)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(31527)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(30825)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Wizard_4(20065)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(31303)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(31263)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(31572)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WoodenDoor(9256)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(30044)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(29160)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(31120)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28471)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(31504)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(31568)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(31607)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(31387)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(29965)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(31442)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(31481)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'S_Cultist_Monk_4(20086)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(31629)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(31667)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WoodenDoor(8431)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28088)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(31408)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(31677)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(31430)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(31196)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(31475)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(31398)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(31459)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(31715)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(31680)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(31066)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Firebreather_4(22628)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:turnIntoGoldStatue() GameLogic.Controllers.RtsUnitController:turnIntoGoldStatue() GameLogic.Controllers.RtsUnitController:turnIntoGoldStatue(Int32) Player.BloodMoneySpellAction:simmulatDelayedApplySpell(IUnitData) Player.BloodMoneySpellAction:networkSimmulatDelayedApplySpell(NetworkViewID) Player.BloodMoneyPerformer:applySpell() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Warden_4(27769)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:turnIntoGoldStatue() GameLogic.Controllers.RtsUnitController:turnIntoGoldStatue() GameLogic.Controllers.RtsUnitController:turnIntoGoldStatue(Int32) Player.BloodMoneySpellAction:simmulatDelayedApplySpell(IUnitData) Player.BloodMoneySpellAction:networkSimmulatDelayedApplySpell(NetworkViewID) Player.BloodMoneyPerformer:applySpell() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Templar_4(27799)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:turnIntoGoldStatue() GameLogic.Controllers.RtsUnitController:turnIntoGoldStatue() GameLogic.Controllers.RtsUnitController:turnIntoGoldStatue(Int32) Player.BloodMoneySpellAction:simmulatDelayedApplySpell(IUnitData) Player.BloodMoneySpellAction:networkSimmulatDelayedApplySpell(NetworkViewID) Player.BloodMoneyPerformer:applySpell() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(25788)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(31618)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) WPen:CleanUnits() WPen:prop_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:BlockDataImpl_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:claimRoom(Int32) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, Int32, Boolean) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, IUnitDataRead) GameLogic.AI.ClaimEnemyRoomAction:attempt(IBlockData, IUnitData, Single) GameLogic.AI.ClaimEnemyRoomAction:attempt(IDataObjectVisitable, IUnitData, Single) GameLogic.AI.WorkerTasking:attemptSolveTask(Single) GameLogic.AI.WorkerTasking:attemptSolveTask() BT.ClaimRoom:Execute() BT.Node:Tick() BT.SolveTask:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.GetWorkerTask:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(31054)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) WPen:CleanUnits() WPen:prop_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:BlockDataImpl_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:claimRoom(Int32) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, Int32, Boolean) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, IUnitDataRead) GameLogic.AI.ClaimEnemyRoomAction:attempt(IBlockData, IUnitData, Single) GameLogic.AI.ClaimEnemyRoomAction:attempt(IDataObjectVisitable, IUnitData, Single) GameLogic.AI.WorkerTasking:attemptSolveTask(Single) GameLogic.AI.WorkerTasking:attemptSolveTask() BT.ClaimRoom:Execute() BT.Node:Tick() BT.SolveTask:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.GetWorkerTask:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(31001)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) WPen:CleanUnits() WPen:prop_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:BlockDataImpl_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:claimRoom(Int32) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, Int32, Boolean) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, IUnitDataRead) GameLogic.AI.ClaimEnemyRoomAction:attempt(IBlockData, IUnitData, Single) GameLogic.AI.ClaimEnemyRoomAction:attempt(IDataObjectVisitable, IUnitData, Single) GameLogic.AI.WorkerTasking:attemptSolveTask(Single) GameLogic.AI.WorkerTasking:attemptSolveTask() BT.ClaimRoom:Execute() BT.Node:Tick() BT.SolveTask:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.GetWorkerTask:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(31783)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Huntress_4(20335)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(31248)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(31525)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(30186)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(31686)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(31697)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_0(31827)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_0(31822)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(31553)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(31820)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(31357)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(31853)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(31864)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(31808)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(30251)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(31880)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(31583)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(30469)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(31536)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(30266)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(31908)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(31559)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(31514)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(31836)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(31494)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(31917)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(32083)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(31381)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(31703)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(31911)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(31372)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(30721)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(31632)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(30264)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(31894)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28961)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(32130)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(31338)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(30249)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(32142)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(31590)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(32106)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(32111)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(30966)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WoodenDoor(8080)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(31711)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(32176)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WoodenDoor(8940)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:Execute() WhileEnemyUnitInRange:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(32155)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(31850)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(32190)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(30924)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(32186)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(32139)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(31611)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(31650)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(31274)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(32217)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WoodenDoor(8952)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(31014)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(32166)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28227)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WoodenDoor(8811)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(32248)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(32263)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(32250)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_4(22671)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Bard_0(32299)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Portcullis(9428)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:Execute() WhileEnemyUnitInRange:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Portcullis(9431)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28207)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(30831)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'S_Cultist_Monk_4(20090)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(31157)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WoodenDoor(8816)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'S_Cultist_Monk_4(20088)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_4(22671)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(31673)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(32343)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(31923)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Huntress_4(20329)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Templar_4(22651)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Firebreather_4(22646)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(32207)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_4(22656)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Bard_4(22640)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(32383)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(31890)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(31561)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(30712)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(30447)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(32242)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WoodenDoor(8748)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Portcullis(9898)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(31663)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(32430)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(31166)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(31359)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(31795)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:Execute() BT.Attack:Execute() BT.Node:Tick() BT.AbilityEvent:Execute() BT.Node:Tick() BT.FightEvent:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.DefenceController:Update(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'BladeLotus(10222)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:Execute() WhileEnemyUnitInRange:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Portcullis(9901)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:Execute() WhileEnemyUnitInRange:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(31740)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(31444)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'BladeLotus(10217)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:Execute() OnUnitDying:AttackedIntercept(IAttackable, IAttackable, Single&, List`1) DataAccess.UnitDataImpl`1:interceptAttacked(IAttackable, Single&, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(31172)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(31320)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:Execute() BT.Attack:Execute() BT.Node:Tick() BT.AbilityEvent:Execute() BT.Node:Tick() BT.FightEvent:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.DefenceController:Update(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(31226)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(31599)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(31750)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:Execute() BT.Attack:Execute() BT.Node:Tick() BT.AbilityEvent:Execute() BT.Node:Tick() BT.FightEvent:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.DefenceController:Update(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(31722)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(32461)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(32229)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(27910)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(32436)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(30524)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(30972)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(32307)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(32223)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(32126)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(32491)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(32516)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(32360)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(32543)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(30561)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(32092)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(31418)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(32239)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(32447)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(32333)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(31757)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(32643)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(32574)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(32121)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(32627)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(32182)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(32536)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:Execute() BT.Attack:Execute() BT.Node:Tick() BT.AbilityEvent:Execute() BT.Node:Tick() BT.FightEvent:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.DefenceController:Update(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'BladeLotus(10227)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:Execute() OnUnitDying:AttackedIntercept(IAttackable, IAttackable, Single&, List`1) DataAccess.UnitDataImpl`1:interceptAttacked(IAttackable, Single&, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(32557)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(32508)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(31733)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(31587)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'BladeLotus(10395)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(32585)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:Execute() BT.Attack:Execute() BT.Node:Tick() BT.AbilityEvent:Execute() BT.Node:Tick() BT.FightEvent:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.DefenceController:Update(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(32550)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:Execute() BT.Attack:Execute() BT.Node:Tick() BT.AbilityEvent:Execute() BT.Node:Tick() BT.FightEvent:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.DefenceController:Update(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(32198)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:Execute() BT.Attack:Execute() BT.Node:Tick() BT.AbilityEvent:Execute() BT.Node:Tick() BT.FightEvent:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.DefenceController:Update(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(32593)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:Execute() BT.Attack:Execute() BT.Node:Tick() BT.AbilityEvent:Execute() BT.Node:Tick() BT.FightEvent:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.DefenceController:Update(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(30156)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(32697)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(32576)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(32565)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:Execute() BT.Attack:Execute() BT.Node:Tick() BT.AbilityEvent:Execute() BT.Node:Tick() BT.FightEvent:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.DefenceController:Update(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(32646)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(32657)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'BladeLotus(10557)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(32671)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(32602)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(32685)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'BladeLotus(10388)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(32439)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(32678)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'BladeLotus(10553)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(32108)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(32617)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'BladeLotus(10549)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:Execute() OnUnitDying:AttackedIntercept(IAttackable, IAttackable, Single&, List`1) DataAccess.UnitDataImpl`1:interceptAttacked(IAttackable, Single&, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(32610)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(32715)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(31251)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(32732)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(32692)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(32706)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(22526)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(32736)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(31843)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(32798)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(32703)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(30592)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(32495)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(32907)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(32817)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(32827)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Rampart(10213)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:Execute() WhileEnemyUnitInRange:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(32859)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Ballista(10211)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(32979)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(32653)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(32748)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Rampart(10384)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(32629)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Ballista(10382)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Rampart(10545)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(32813)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Ballista(10543)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:Execute() WhileEnemyUnitInRange:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(32998)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Rampart(10401)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(32852)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(33034)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Rampart(10233)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Ballista(10399)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Ballista(10231)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(33006)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Rampart(10563)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(33082)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Ballista(10561)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Rampart(10569)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Ballista(10567)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(31424)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(27261)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Rampart(10539)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:Execute() WhileEnemyUnitInRange:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Ballista(10537)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(32426)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(33117)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(32498)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(29923)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'CorriDoor3(10711)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(32393)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(32388)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(32531)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(32778)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(33053)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(32967)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(33173)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) System.NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.MightyScripts.Get (Int32 GID) [0x00000] in :0 at Mighty.TriggerItem.IsValidID (Int32 i, System.Boolean& isDangerous) [0x00000] in :0 at Mighty.TriggerItem.IsValidID (System.Collections.Generic.List`1 ids) [0x00000] in :0 at Mighty.OnKO.HaveBug () [0x00000] in :0 at Mighty.MightyScript.CheckBug () [0x00000] in :0 at Mighty.MightyScript.Serialize () [0x00000] in :0 at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at Serializer.MapSave (.SaveMeta meta) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception on invoking safe event with arg 'FrostWeaver_0(33109)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(32867)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Sapper_4(20133)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(33098)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(32795)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(32742)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(33049)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(32881)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(25120)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(32891)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(32945)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(31267)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(33075)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(33239)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(32205)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(32912)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(33270)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(25842)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(32873)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(33265)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(32469)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(30480)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(31669)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(22461)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(33283)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(32661)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(33243)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(33086)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(33125)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(31404)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(33199)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(33288)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(25798)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(32935)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(32246)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(33068)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(33294)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(33322)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(33384)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(32834)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(33209)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(33359)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(33169)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(33418)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(33231)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(33352)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(33339)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(29935)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(32514)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(33470)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_4(20137)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(33361)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(33502)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(33249)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(33571)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(32374)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Warden_4(20158)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(33582)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(33591)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(33369)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(33421)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'TempleGuard_4(20111)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(29798)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(22490)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(33474)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(33493)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'S_Cultist_Monk_4(20088)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:turnIntoGoldStatue() GameLogic.Controllers.RtsUnitController:turnIntoGoldStatue() GameLogic.Controllers.RtsUnitController:turnIntoGoldStatue(Int32) Player.BloodMoneySpellAction:simmulatDelayedApplySpell(IUnitData) Player.BloodMoneySpellAction:networkSimmulatDelayedApplySpell(NetworkViewID) Player.BloodMoneyPerformer:applySpell() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(33612)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(33522)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(22492)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(32297)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Portcullis(11586)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'S_Cultist_Monk_4(20090)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:turnIntoGoldStatue() GameLogic.Controllers.RtsUnitController:turnIntoGoldStatue() GameLogic.Controllers.RtsUnitController:turnIntoGoldStatue(Int32) Player.BloodMoneySpellAction:simmulatDelayedApplySpell(IUnitData) Player.BloodMoneySpellAction:networkSimmulatDelayedApplySpell(NetworkViewID) Player.BloodMoneyPerformer:applySpell() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Templar_4(22651)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:turnIntoGoldStatue() GameLogic.Controllers.RtsUnitController:turnIntoGoldStatue() GameLogic.Controllers.RtsUnitController:turnIntoGoldStatue(Int32) Player.BloodMoneySpellAction:simmulatDelayedApplySpell(IUnitData) Player.BloodMoneySpellAction:networkSimmulatDelayedApplySpell(NetworkViewID) Player.BloodMoneyPerformer:applySpell() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_4(22656)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:turnIntoGoldStatue() GameLogic.Controllers.RtsUnitController:turnIntoGoldStatue() GameLogic.Controllers.RtsUnitController:turnIntoGoldStatue(Int32) Player.BloodMoneySpellAction:simmulatDelayedApplySpell(IUnitData) Player.BloodMoneySpellAction:networkSimmulatDelayedApplySpell(NetworkViewID) Player.BloodMoneyPerformer:applySpell() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(33395)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_4(33647)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) System.NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.MightyScripts.Get (Int32 GID) [0x00000] in :0 at Mighty.TriggerItem.IsValidID (Int32 i, System.Boolean& isDangerous) [0x00000] in :0 at Mighty.TriggerItem.IsValidID (System.Collections.Generic.List`1 ids) [0x00000] in :0 at Mighty.OnKO.HaveBug () [0x00000] in :0 at Mighty.MightyScript.CheckBug () [0x00000] in :0 at Mighty.MightyScript.Serialize () [0x00000] in :0 at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at Serializer.MapSave (.SaveMeta meta) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception on invoking safe event with arg 'DiscipleArmy_4(33663)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(33596)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_4(33655)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_4(33659)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(32700)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_4(33643)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_4(33667)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_4(33651)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:Execute() WhileEnemyUnitInRange:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(33408)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(33386)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(33527)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Templar_4(20116)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(33637)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Disciple_4(20178)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Thunderling_0(33563)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Sapper_4(20131)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Sapper_4(20156)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(33628)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(33442)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(33545)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(33513)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(31839)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(24286)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(33732)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(33495)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(32256)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(31773)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(32157)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(33724)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(33734)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(33787)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(33616)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(33468)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(33715)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(33296)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(32782)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Thunderling_0(33876)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(33893)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(33832)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(33630)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(33349)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(33860)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(31453)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(33846)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(33329)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(33933)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(33853)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(32160)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(33868)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(33623)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(33902)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(33315)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(33608)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(33045)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(33956)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(33718)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(33938)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(30381)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(33542)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(33510)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(34005)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(32101)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(34024)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(32417)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(34043)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(33998)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(34081)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(31104)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(34084)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(34018)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(32767)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(25094)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_4(34215)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:Execute() WhileEnemyUnitInRange:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(31634)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_4(34219)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_4(34195)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_4(34211)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(34086)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(30646)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_4(34199)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_4(34207)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:Execute() WhileEnemyUnitInRange:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_4(34203)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:Execute() WhileEnemyUnitInRange:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(33906)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(33917)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(34173)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Portcullis(11005)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:Execute() WhileEnemyUnitInRange:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(33946)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(33976)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Disciple_4(20181)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(33925)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() JumpCharge:Hit(IAttackable, Vector3f) JumpCharge:Tick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(32329)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(33991)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(34289)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(29112)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(34266)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(33983)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(34088)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(33962)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(34065)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(34120)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(34253)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(34127)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(34134)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_4(34370)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_4(34374)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_4(34382)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_4(34362)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_4(34358)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_4(34366)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(34334)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_4(34378)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Warden_4(20158)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:turnIntoGoldStatue() GameLogic.Controllers.RtsUnitController:turnIntoGoldStatue() GameLogic.Controllers.RtsUnitController:turnIntoGoldStatue(Int32) Player.BloodMoneySpellAction:simmulatDelayedApplySpell(IUnitData) Player.BloodMoneySpellAction:networkSimmulatDelayedApplySpell(NetworkViewID) Player.BloodMoneyPerformer:applySpell() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Firebreather_4(22646)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:turnIntoGoldStatue() GameLogic.Controllers.RtsUnitController:turnIntoGoldStatue() GameLogic.Controllers.RtsUnitController:turnIntoGoldStatue(Int32) Player.BloodMoneySpellAction:simmulatDelayedApplySpell(IUnitData) Player.BloodMoneySpellAction:networkSimmulatDelayedApplySpell(NetworkViewID) Player.BloodMoneyPerformer:applySpell() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(34315)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Templar_4(20116)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:turnIntoGoldStatue() GameLogic.Controllers.RtsUnitController:turnIntoGoldStatue() GameLogic.Controllers.RtsUnitController:turnIntoGoldStatue(Int32) Player.BloodMoneySpellAction:simmulatDelayedApplySpell(IUnitData) Player.BloodMoneySpellAction:networkSimmulatDelayedApplySpell(NetworkViewID) Player.BloodMoneyPerformer:applySpell() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'TempleGuard_4(20111)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:turnIntoGoldStatue() GameLogic.Controllers.RtsUnitController:turnIntoGoldStatue() GameLogic.Controllers.RtsUnitController:turnIntoGoldStatue(Int32) Player.BloodMoneySpellAction:simmulatDelayedApplySpell(IUnitData) Player.BloodMoneySpellAction:networkSimmulatDelayedApplySpell(NetworkViewID) Player.BloodMoneyPerformer:applySpell() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(34261)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(34227)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(34098)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(32957)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(34433)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(32720)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(34059)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(33774)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(24990)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(33430)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(34503)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(34332)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(34397)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(34015)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(33320)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(34438)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(34106)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(34482)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(34451)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(34581)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_4(34635)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_4(34627)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_4(34631)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_4(34639)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_4(34643)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_4(34647)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_4(34651)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_4(34655)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(32150)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(32079)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Rampart(10672)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(34610)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(32128)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_4(20137)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:turnIntoGoldStatue() GameLogic.Controllers.RtsUnitController:turnIntoGoldStatue() GameLogic.Controllers.RtsUnitController:turnIntoGoldStatue(Int32) Player.BloodMoneySpellAction:simmulatDelayedApplySpell(IUnitData) Player.BloodMoneySpellAction:networkSimmulatDelayedApplySpell(NetworkViewID) Player.BloodMoneyPerformer:applySpell() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(31857)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Ballista(10670)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(33460)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception on invoking safe event with arg 'WoodenDoor(11592)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(34000)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(33987)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(34539)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(34678)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(31848)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Warden_0(30323)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(34458)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(34706)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(34586)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(34417)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Gnarling_0(22934)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(34008)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(34661)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(34506)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(34722)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(33226)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) WPen:CleanUnits() WPen:prop_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:BlockDataImpl_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:claimRoom(Int32) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, Int32, Boolean) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, IUnitDataRead) GameLogic.AI.ClaimEnemyRoomAction:attempt(IBlockData, IUnitData, Single) GameLogic.AI.ClaimEnemyRoomAction:attempt(IDataObjectVisitable, IUnitData, Single) GameLogic.AI.WorkerTasking:attemptSolveTask(Single) GameLogic.AI.WorkerTasking:attemptSolveTask() BT.ClaimRoom:Execute() BT.Node:Tick() BT.SolveTask:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.GetWorkerTask:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(33219)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) WPen:CleanUnits() WPen:prop_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:BlockDataImpl_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:claimRoom(Int32) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, Int32, Boolean) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, IUnitDataRead) GameLogic.AI.ClaimEnemyRoomAction:attempt(IBlockData, IUnitData, Single) GameLogic.AI.ClaimEnemyRoomAction:attempt(IDataObjectVisitable, IUnitData, Single) GameLogic.AI.WorkerTasking:attemptSolveTask(Single) GameLogic.AI.WorkerTasking:attemptSolveTask() BT.ClaimRoom:Execute() BT.Node:Tick() BT.SolveTask:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.GetWorkerTask:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(32444)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) WPen:CleanUnits() WPen:prop_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:BlockDataImpl_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:claimRoom(Int32) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, Int32, Boolean) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, IUnitDataRead) GameLogic.AI.ClaimEnemyRoomAction:attempt(IBlockData, IUnitData, Single) GameLogic.AI.ClaimEnemyRoomAction:attempt(IDataObjectVisitable, IUnitData, Single) GameLogic.AI.WorkerTasking:attemptSolveTask(Single) GameLogic.AI.WorkerTasking:attemptSolveTask() BT.ClaimRoom:Execute() BT.Node:Tick() BT.SolveTask:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.GetWorkerTask:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(30425)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) WPen:CleanUnits() WPen:prop_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:BlockDataImpl_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:claimRoom(Int32) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, Int32, Boolean) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, IUnitDataRead) GameLogic.AI.ClaimEnemyRoomAction:attempt(IBlockData, IUnitData, Single) GameLogic.AI.ClaimEnemyRoomAction:attempt(IDataObjectVisitable, IUnitData, Single) GameLogic.AI.WorkerTasking:attemptSolveTask(Single) GameLogic.AI.WorkerTasking:attemptSolveTask() BT.ClaimRoom:Execute() BT.Node:Tick() BT.SolveTask:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.GetWorkerTask:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(29382)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) WPen:CleanUnits() WPen:prop_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:BlockDataImpl_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:claimRoom(Int32) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, Int32, Boolean) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, IUnitDataRead) GameLogic.AI.ClaimEnemyRoomAction:attempt(IBlockData, IUnitData, Single) GameLogic.AI.ClaimEnemyRoomAction:attempt(IDataObjectVisitable, IUnitData, Single) GameLogic.AI.WorkerTasking:attemptSolveTask(Single) GameLogic.AI.WorkerTasking:attemptSolveTask() BT.ClaimRoom:Execute() BT.Node:Tick() BT.SolveTask:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.GetWorkerTask:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(22309)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) WPen:CleanUnits() WPen:prop_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:BlockDataImpl_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:claimRoom(Int32) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, Int32, Boolean) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, IUnitDataRead) GameLogic.AI.ClaimEnemyRoomAction:attempt(IBlockData, IUnitData, Single) GameLogic.AI.ClaimEnemyRoomAction:attempt(IDataObjectVisitable, IUnitData, Single) GameLogic.AI.WorkerTasking:attemptSolveTask(Single) GameLogic.AI.WorkerTasking:attemptSolveTask() BT.ClaimRoom:Execute() BT.Node:Tick() BT.SolveTask:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.GetWorkerTask:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(33791)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) WPen:CleanUnits() WPen:prop_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:BlockDataImpl_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:claimRoom(Int32) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, Int32, Boolean) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, IUnitDataRead) GameLogic.AI.ClaimEnemyRoomAction:attempt(IBlockData, IUnitData, Single) GameLogic.AI.ClaimEnemyRoomAction:attempt(IDataObjectVisitable, IUnitData, Single) GameLogic.AI.WorkerTasking:attemptSolveTask(Single) GameLogic.AI.WorkerTasking:attemptSolveTask() BT.ClaimRoom:Execute() BT.Node:Tick() BT.SolveTask:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.GetWorkerTask:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(32922)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) WPen:CleanUnits() WPen:prop_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:BlockDataImpl_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:claimRoom(Int32) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, Int32, Boolean) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, IUnitDataRead) GameLogic.AI.ClaimEnemyRoomAction:attempt(IBlockData, IUnitData, Single) GameLogic.AI.ClaimEnemyRoomAction:attempt(IDataObjectVisitable, IUnitData, Single) GameLogic.AI.WorkerTasking:attemptSolveTask(Single) GameLogic.AI.WorkerTasking:attemptSolveTask() BT.ClaimRoom:Execute() BT.Node:Tick() BT.SolveTask:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.GetWorkerTask:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(32724)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) WPen:CleanUnits() WPen:prop_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:BlockDataImpl_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:claimRoom(Int32) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, Int32, Boolean) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, IUnitDataRead) GameLogic.AI.ClaimEnemyRoomAction:attempt(IBlockData, IUnitData, Single) GameLogic.AI.ClaimEnemyRoomAction:attempt(IDataObjectVisitable, IUnitData, Single) GameLogic.AI.WorkerTasking:attemptSolveTask(Single) GameLogic.AI.WorkerTasking:attemptSolveTask() BT.ClaimRoom:Execute() BT.Node:Tick() BT.SolveTask:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.GetWorkerTask:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(34806)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) WPen:CleanUnits() WPen:prop_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:BlockDataImpl_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:claimRoom(Int32) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, Int32, Boolean) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, IUnitDataRead) GameLogic.AI.ClaimEnemyRoomAction:attempt(IBlockData, IUnitData, Single) GameLogic.AI.ClaimEnemyRoomAction:attempt(IDataObjectVisitable, IUnitData, Single) GameLogic.AI.WorkerTasking:attemptSolveTask(Single) GameLogic.AI.WorkerTasking:attemptSolveTask() BT.ClaimRoom:Execute() BT.Node:Tick() BT.SolveTask:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.GetWorkerTask:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(34248)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) WPen:CleanUnits() WPen:prop_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:BlockDataImpl_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:claimRoom(Int32) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, Int32, Boolean) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, IUnitDataRead) GameLogic.AI.ClaimEnemyRoomAction:attempt(IBlockData, IUnitData, Single) GameLogic.AI.ClaimEnemyRoomAction:attempt(IDataObjectVisitable, IUnitData, Single) GameLogic.AI.WorkerTasking:attemptSolveTask(Single) GameLogic.AI.WorkerTasking:attemptSolveTask() BT.ClaimRoom:Execute() BT.Node:Tick() BT.SolveTask:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.GetWorkerTask:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(33632)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) WPen:CleanUnits() WPen:prop_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:BlockDataImpl_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:claimRoom(Int32) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, Int32, Boolean) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, IUnitDataRead) GameLogic.AI.ClaimEnemyRoomAction:attempt(IBlockData, IUnitData, Single) GameLogic.AI.ClaimEnemyRoomAction:attempt(IDataObjectVisitable, IUnitData, Single) GameLogic.AI.WorkerTasking:attemptSolveTask(Single) GameLogic.AI.WorkerTasking:attemptSolveTask() BT.ClaimRoom:Execute() BT.Node:Tick() BT.SolveTask:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.GetWorkerTask:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(33601)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) WPen:CleanUnits() WPen:prop_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:BlockDataImpl_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:claimRoom(Int32) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, Int32, Boolean) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, IUnitDataRead) GameLogic.AI.ClaimEnemyRoomAction:attempt(IBlockData, IUnitData, Single) GameLogic.AI.ClaimEnemyRoomAction:attempt(IDataObjectVisitable, IUnitData, Single) GameLogic.AI.WorkerTasking:attemptSolveTask(Single) GameLogic.AI.WorkerTasking:attemptSolveTask() BT.ClaimRoom:Execute() BT.Node:Tick() BT.SolveTask:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.GetWorkerTask:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(33536)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) WPen:CleanUnits() WPen:prop_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:BlockDataImpl_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:claimRoom(Int32) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, Int32, Boolean) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, IUnitDataRead) GameLogic.AI.ClaimEnemyRoomAction:attempt(IBlockData, IUnitData, Single) GameLogic.AI.ClaimEnemyRoomAction:attempt(IDataObjectVisitable, IUnitData, Single) GameLogic.AI.WorkerTasking:attemptSolveTask(Single) GameLogic.AI.WorkerTasking:attemptSolveTask() BT.ClaimRoom:Execute() BT.Node:Tick() BT.SolveTask:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.GetWorkerTask:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(33146)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) WPen:CleanUnits() WPen:prop_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:BlockDataImpl_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:claimRoom(Int32) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, Int32, Boolean) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, IUnitDataRead) GameLogic.AI.ClaimEnemyRoomAction:attempt(IBlockData, IUnitData, Single) GameLogic.AI.ClaimEnemyRoomAction:attempt(IDataObjectVisitable, IUnitData, Single) GameLogic.AI.WorkerTasking:attemptSolveTask(Single) GameLogic.AI.WorkerTasking:attemptSolveTask() BT.ClaimRoom:Execute() BT.Node:Tick() BT.SolveTask:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.GetWorkerTask:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(33137)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) WPen:CleanUnits() WPen:prop_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:BlockDataImpl_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:claimRoom(Int32) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, Int32, Boolean) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, IUnitDataRead) GameLogic.AI.ClaimEnemyRoomAction:attempt(IBlockData, IUnitData, Single) GameLogic.AI.ClaimEnemyRoomAction:attempt(IDataObjectVisitable, IUnitData, Single) GameLogic.AI.WorkerTasking:attemptSolveTask(Single) GameLogic.AI.WorkerTasking:attemptSolveTask() BT.ClaimRoom:Execute() BT.Node:Tick() BT.SolveTask:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.GetWorkerTask:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(32650)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) WPen:CleanUnits() WPen:prop_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:BlockDataImpl_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:claimRoom(Int32) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, Int32, Boolean) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, IUnitDataRead) GameLogic.AI.ClaimEnemyRoomAction:attempt(IBlockData, IUnitData, Single) GameLogic.AI.ClaimEnemyRoomAction:attempt(IDataObjectVisitable, IUnitData, Single) GameLogic.AI.WorkerTasking:attemptSolveTask(Single) GameLogic.AI.WorkerTasking:attemptSolveTask() BT.ClaimRoom:Execute() BT.Node:Tick() BT.SolveTask:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.GetWorkerTask:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(31542)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) WPen:CleanUnits() WPen:prop_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:BlockDataImpl_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:claimRoom(Int32) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, Int32, Boolean) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, IUnitDataRead) GameLogic.AI.ClaimEnemyRoomAction:attempt(IBlockData, IUnitData, Single) GameLogic.AI.ClaimEnemyRoomAction:attempt(IDataObjectVisitable, IUnitData, Single) GameLogic.AI.WorkerTasking:attemptSolveTask(Single) GameLogic.AI.WorkerTasking:attemptSolveTask() BT.ClaimRoom:Execute() BT.Node:Tick() BT.SolveTask:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.GetWorkerTask:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(32519)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(34411)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Portcullis(11011)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:Execute() WhileEnemyUnitInRange:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(34354)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(34424)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(34523)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_4(34826)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_4(34830)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_4(34834)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_4(34838)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_4(34842)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_4(34846)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(34698)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_4(34850)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_4(34822)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(34390)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(34791)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(34773)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Augre_0(27718)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(34896)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(34153)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(34547)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Warden_4(20151)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(34882)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(34869)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(34862)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() JumpCharge:Hit(IAttackable, Vector3f) JumpCharge:Tick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(34872)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Ghoul_0(30164)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) Conditions.Lava:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(22389)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(34032)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Bafu_0(28303)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Oculus_0(29221)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(34796)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(34765)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Oculus_0(28491)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(35008)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(34997)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(34975)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Bafu_0(27572)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(34783)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(34991)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(34036)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(34778)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(34623)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(34811)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(31469)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(31806)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(34787)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(34757)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(35006)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(35100)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(22445)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(34074)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(33751)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(32144)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(35122)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(34264)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(35129)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(32636)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(35155)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(32113)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(33403)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(35081)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(35086)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(35193)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Portcullis(7082)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:Execute() WhileEnemyUnitInRange:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Templar_4(34743)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(35063)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(35068)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(35136)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Templar_4(34743)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(35041)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_4(34752)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(35145)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(35073)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(35077)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_0(35294)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(35246)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_0(35289)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Vanguard_4(34716)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(32407)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_0(35306)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_0(35311)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_4(34737)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(33851)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(34967)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_0(35327)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_0(35322)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(35184)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(31220)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(35283)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(35338)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(34192)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(34820)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Warden_4(22660)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:turnIntoGoldStatue() GameLogic.Controllers.RtsUnitController:turnIntoGoldStatue() GameLogic.Controllers.RtsUnitController:turnIntoGoldStatue(Int32) Player.BloodMoneySpellAction:simmulatDelayedApplySpell(IUnitData) Player.BloodMoneySpellAction:networkSimmulatDelayedApplySpell(NetworkViewID) Player.BloodMoneyPerformer:applySpell() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Templar_4(22666)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:turnIntoGoldStatue() GameLogic.Controllers.RtsUnitController:turnIntoGoldStatue() GameLogic.Controllers.RtsUnitController:turnIntoGoldStatue(Int32) Player.BloodMoneySpellAction:simmulatDelayedApplySpell(IUnitData) Player.BloodMoneySpellAction:networkSimmulatDelayedApplySpell(NetworkViewID) Player.BloodMoneyPerformer:applySpell() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(35273)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(35278)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Huntress_4(20329)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:turnIntoGoldStatue() GameLogic.Controllers.RtsUnitController:turnIntoGoldStatue() GameLogic.Controllers.RtsUnitController:turnIntoGoldStatue(Int32) Player.BloodMoneySpellAction:simmulatDelayedApplySpell(IUnitData) Player.BloodMoneySpellAction:networkSimmulatDelayedApplySpell(NetworkViewID) Player.BloodMoneyPerformer:applySpell() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(35202)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(35096)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(32465)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(30601)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(35210)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(35236)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(31953)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Templar_4(34743)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:turnIntoGoldStatue() GameLogic.Controllers.RtsUnitController:turnIntoGoldStatue() GameLogic.Controllers.RtsUnitController:turnIntoGoldStatue(Int32) Player.BloodMoneySpellAction:simmulatDelayedApplySpell(IUnitData) Player.BloodMoneySpellAction:networkSimmulatDelayedApplySpell(NetworkViewID) Player.BloodMoneyPerformer:applySpell() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(32321)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(35255)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(35260)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(32504)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(34689)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(34694)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(35265)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(35269)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(32898)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(35413)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(34802)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(35472)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(34929)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Disciple_4(35581)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(34917)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(35106)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(35055)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Banshee_4(35570)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) FightModule:Exp_OnDispose(Exploder) GameLogic.Rules.Exploder:explodeBlocks(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(35113)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(34855)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Disciple_4(35594)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(35684)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(35222)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(35148)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(35400)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Ghoul_4(35578)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(35164)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_4(35589)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(35019)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(31834)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Disciple_4(35605)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(35669)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(35619)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(35624)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(35674)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(35614)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(35701)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(35679)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(35634)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(35629)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Disciple_4(35644)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(35639)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(35689)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(35652)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(35721)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(35726)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(35742)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(35647)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(35752)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(35657)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(35711)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(35662)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(35716)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(35706)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(35732)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(35737)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(35696)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(35747)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(35774)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(35784)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(35425)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Disciple_4(35763)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(35769)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(35779)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(35789)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(35801)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(35806)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(35816)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(35821)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(35811)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(34926)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(35844)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(35849)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(35854)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(35859)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(35864)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(35836)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(32012)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Thunderling_0(35250)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Archon_0(27282)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(34984)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(35206)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(35143)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(34072)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(35358)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(35392)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(35953)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(34952)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(35961)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(34520)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(35946)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(35922)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(35375)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(35891)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(35896)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(34184)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(35826)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(35465)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(26984)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36019)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36024)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36031)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36082)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36036)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36087)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36041)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36046)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(35873)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36072)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36077)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36095)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36100)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(35878)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(35179)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(33310)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Disciple_4(35840)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(35967)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36139)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36144)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36134)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36149)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36154)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36161)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36166)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36171)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36176)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36181)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36198)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36248)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36203)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36253)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36208)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36258)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36213)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36263)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36218)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36268)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36223)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36273)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(34054)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36228)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36278)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36233)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36283)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36188)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36238)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36193)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36243)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(35409)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(36132)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(36294)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(35883)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(35887)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(35958)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(36326)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(35213)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(35318)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(36378)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(31594)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(22204)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(36396)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(25069)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(36342)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(35988)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() JumpCharge:Hit(IAttackable, Vector3f) JumpCharge:Tick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(36319)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(36314)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(35411)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(35978)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(36360)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(22401)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(33620)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(36011)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36504)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36493)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36498)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(36051)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() JumpCharge:Hit(IAttackable, Vector3f) JumpCharge:Tick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36509)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36514)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36542)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36519)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36526)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36531)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36537)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(36065)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(36296)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(36301)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(36120)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36700)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(36112)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() JumpCharge:Hit(IAttackable, Vector3f) JumpCharge:Tick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(36058)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36614)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36579)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36619)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36584)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36624)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36690)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36589)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36594)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36599)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36705)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36604)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36609)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36634)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36639)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36685)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36695)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36644)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36649)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36654)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36659)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36664)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36669)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36674)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36679)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(36728)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(36550)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(35995)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(35231)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(36004)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(36306)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(36310)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(36567)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Wraith_4(35586)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(36552)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36802)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36807)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(36559)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36812)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36792)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(36766)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36782)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(22200)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36787)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36797)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(36762)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(36577)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(36773)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(36106)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(36748)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(36755)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36862)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36867)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(33940)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(36398)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(36922)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) The AnimationClip 'fx_ringemitter_scale01' used by the Animation component 'fx_ring-o-fire' must be marked as Legacy. (Filename: Line: 1983) Default clip could not be found in attached animations list. (Filename: Line: 402) Exception on invoking safe event with arg 'Piggy_0(36383)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36874)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36879)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36890)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36895)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36913)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) FightModule:OnAtk(IAttackable, Vector3f) GameLogic.Rules.Exploder:knockBackAllUnits(Func`2) GameLogic.Rules.Exploder:Create(IOwnedObject, Vector3f, Single, Single, Action`2, Single, Int32, Func`2) FightModule:BansheeBoom(IAttackable, IAttackable, IAbilityEffectRead) BT.BansheeBOOM:Execute() BT.Node:Tick() BT.Event:Execute() BT.BansheeObjectif:ProjectileOnBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'LesserBanshee_0(37131)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) FightModule:Exp_OnDispose(Exploder) GameLogic.Rules.Exploder:explodeBlocks(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36908)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(36860)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(36988)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36937)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36942)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36957)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36962)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36967)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36972)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36977)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36982)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36947)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(36952)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(36724)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(31765)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() JumpCharge:Hit(IAttackable, Vector3f) JumpCharge:Tick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37007)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37012)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37017)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37022)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37002)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_4(37062)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_4(37082)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_4(37074)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_4(37086)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_4(37090)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_4(37070)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_4(37078)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) Unity:UnityAttacked(IAttackable, IAttackable, Single&, List`1) DataAccess.UnitDataImpl`1:interceptAttacked(IAttackable, Single&, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_4(37066)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) Unity:UnityAttacked(IAttackable, IAttackable, Single&, List`1) DataAccess.UnitDataImpl`1:interceptAttacked(IAttackable, Single&, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(36887)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(37209)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() JumpCharge:Hit(IAttackable, Vector3f) JumpCharge:Tick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(36108)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(36475)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception on invoking safe event with arg 'Piggy_4(35421)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37173)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37178)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37183)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37158)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37163)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37188)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37168)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37198)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37203)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(37153)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(27921)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37231)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37236)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37246)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37251)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37256)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37216)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37261)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37221)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37226)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37241)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(34969)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(36853)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() JumpCharge:Hit(IAttackable, Vector3f) JumpCharge:Tick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(36387)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(37140)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(36900)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(36995)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(37112)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(37117)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(36929)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(37269)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37303)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37315)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(37030)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37308)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37320)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(37292)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(37046)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37334)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37329)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(37122)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37340)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37345)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(37038)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37372)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:Execute() WhileEnemyUnitInRange:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37357)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37362)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37352)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37367)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(37054)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(37145)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() JumpCharge:Hit(IAttackable, Vector3f) JumpCharge:Tick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37378)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37383)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37388)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37393)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37398)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(37094)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(37099)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37405)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37410)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37415)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37420)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(37473)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(37104)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(37108)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(37485)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_4(37518)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_4(37498)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_4(37502)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_4(37506)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_4(37510)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_4(37514)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_4(37522)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_4(37526)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(37470)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37538)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37543)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37548)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37533)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37553)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(34962)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(36470)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(37479)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(32756)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37560)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37565)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37575)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37570)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(30356)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37589)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37594)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37605)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37610)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37615)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37600)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37620)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(35039)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(34614)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(37493)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(22546)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(36919)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(36129)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(36093)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(37676)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(34900)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(36355)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(37460)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(37465)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37714)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37719)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37731)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37736)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(37429)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(37660)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(37750)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(34935)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(35455)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37752)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37757)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37765)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37770)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(36491)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(34902)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37827)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(34702)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37807)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37812)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37817)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37822)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37881)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(25870)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37886)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37839)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37891)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37844)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37849)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37854)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37859)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37871)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37876)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(35176)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(37447)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(37442)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(37665)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(32170)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(34466)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(37667)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'SummoningStone(36365)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) GameLogic.Rules.SummoningStone:SpawnTitan() GameLogic.Rules.SummoningStone:SummoningProgressTick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(37966)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(34910)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(37912)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(37832)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(34942)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(37973)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(37452)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(37456)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(35396)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(37276)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37992)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37997)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38002)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38007)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(37987)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(37968)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38023)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38018)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38034)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38029)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(37864)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(35927)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(38056)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(38066)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38068)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38103)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38108)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38113)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38073)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38078)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38083)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38088)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38093)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38098)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(37742)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(38128)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(37980)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(37777)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(37785)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(38049)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(37800)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(37836)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(33259)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(37669)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38187)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38205)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38182)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38200)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(38169)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(35431)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(38223)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(37956)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(37961)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(37914)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(38163)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38231)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38226)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38236)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38241)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(37898)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(36730)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(35346)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(37425)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38258)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38268)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38273)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38278)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38285)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38263)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38290)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38295)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38300)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38305)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(37905)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38324)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38329)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38334)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38314)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38319)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_4(38362)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_4(38366)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_4(38370)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_4(38374)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_4(38378)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_4(38382)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_4(38386)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_4(38390)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(37943)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(37921)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(34577)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(37938)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Inquisitor_4(20092)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(38210)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(38248)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(38192)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(38167)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Ghoul_0(28752)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) Conditions.Lava:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(35935)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(36631)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(37948)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(37952)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(38398)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38460)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38465)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38470)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38450)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38455)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38483)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38478)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38494)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(38311)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38489)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Vanguard_4(20104)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(38175)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(35907)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(38568)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(38123)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_0(38507)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_0(38502)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38517)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38522)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38527)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38532)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38537)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38542)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38547)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38552)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38557)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38562)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Vanguard_4(20104)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_0(38649)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_0(38644)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(38437)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Warden_4(20151)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(37135)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(38641)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38711)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38716)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38721)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38726)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_0(38735)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Bard_4(20145)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_0(38740)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(38571)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38745)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38750)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38755)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38760)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(38427)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(38432)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_0(38837)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38787)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38792)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38797)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38777)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38782)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_0(38842)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38808)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38813)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38818)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38823)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38803)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38848)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38853)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38858)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38863)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38868)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(34605)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(38409)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(38592)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(38414)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_4(38994)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_4(38986)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_4(20126)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(38883)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(36335)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_4(38978)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(38600)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Huntress_4(20233)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_4(38974)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(38585)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_4(38982)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_4(38990)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_4(38970)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_4(38998)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(38578)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(38419)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(38423)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38928)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38949)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38923)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38934)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38954)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38964)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38939)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38944)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(38959)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(38406)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(39069)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(38607)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39046)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Bard_4(20145)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39051)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39016)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39056)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39021)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39026)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39031)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39011)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39036)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39041)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(38625)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Vanguard_4(34716)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:turnIntoGoldStatue() GameLogic.Controllers.RtsUnitController:turnIntoGoldStatue() GameLogic.Controllers.RtsUnitController:turnIntoGoldStatue(Int32) Player.BloodMoneySpellAction:simmulatDelayedApplySpell(IUnitData) Player.BloodMoneySpellAction:networkSimmulatDelayedApplySpell(NetworkViewID) Player.BloodMoneyPerformer:applySpell() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(39079)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'CorriDoor3(11909)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(33171)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39133)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39138)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39123)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39128)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39147)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39152)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39165)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(33888)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39160)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Rampart(12228)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39192)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39197)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Ballista(12226)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:Execute() WhileEnemyUnitInRange:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39177)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39182)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39187)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39215)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39220)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39225)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39230)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39210)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(39173)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39238)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39243)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39248)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39253)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39258)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'BladeLotus(12724)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_4(39386)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_4(39370)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Rampart(12419)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_4(39374)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Ballista(12417)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_4(39378)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_4(39366)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39282)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39287)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39294)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(39072)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39299)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_4(39362)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_4(39382)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39306)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39311)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_4(39390)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39316)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39321)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(22277)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39326)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(38131)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(34948)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) System.NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.MightyScripts.Get (Int32 GID) [0x00000] in :0 at Mighty.TriggerItem.IsValidID (Int32 i, System.Boolean& isDangerous) [0x00000] in :0 at Mighty.TriggerItem.IsValidID (System.Collections.Generic.List`1 ids) [0x00000] in :0 at Mighty.OnKO.HaveBug () [0x00000] in :0 at Mighty.MightyScript.CheckBug () [0x00000] in :0 at Mighty.MightyScript.Serialize () [0x00000] in :0 at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at Serializer.MapSave (.SaveMeta meta) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception on invoking safe event with arg 'FrostWeaver_0(39085)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39406)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39411)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39416)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39401)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39421)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39427)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39432)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39437)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39442)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39447)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(37313)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(39396)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(38142)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(38153)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(34957)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(34944)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(38047)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39492)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39497)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39502)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39487)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39515)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39520)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(37984)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39530)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39535)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(36733)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(33966)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39558)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39568)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39573)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39578)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39563)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(38140)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(39350)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(39355)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(39543)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39588)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39593)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39598)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39603)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39608)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(39508)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39640)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39620)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_4(39682)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39625)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_4(39686)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39630)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39635)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Matriarch_4(20169)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(35941)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(39332)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(39337)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WoodenDoor(11916)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(37934)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39730)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39725)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39736)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39741)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(35986)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39755)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39750)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39760)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39765)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39770)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(38634)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(39719)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(39779)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(39346)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(39342)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39834)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39839)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39824)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39844)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39829)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39849)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39854)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39859)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39864)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39869)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(39893)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(37194)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39922)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39933)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39917)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39928)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(39907)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(38889)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39941)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39946)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(38256)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39952)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(39957)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(36353)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40010)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40015)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40020)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(37711)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40000)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40005)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40036)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40041)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40046)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40026)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40031)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(39801)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(39806)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40063)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40068)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40073)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40053)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40058)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(39108)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(39783)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(39788)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(40084)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40099)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40116)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40104)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40111)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40134)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40139)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40124)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40144)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40129)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(40089)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WoodenDoor(7953)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:Execute() WhileEnemyUnitInRange:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(33334)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(39793)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(39797)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40202)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40207)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40187)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40192)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40197)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40224)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40229)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40234)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40214)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40219)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(38680)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(38400)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(40328)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(40080)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40390)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40401)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40385)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40396)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40415)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40420)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(40336)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(38354)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40431)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40436)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(36820)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(31654)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(34472)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Prop_Shrine_Inhibitor(8109)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.PropAttackableDataImpl`1:Die() DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(39551)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(40425)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40456)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40461)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40466)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40471)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40451)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40492)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40497)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40502)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40507)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40512)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(38054)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_4(20141)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(38348)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40518)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40523)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40528)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40533)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40538)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(40175)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(40180)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(39617)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(38664)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(40245)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(39812)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Inquisitor_4(20097)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(38341)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(40343)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(40358)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(39468)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Sapper_4(20135)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(40547)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(40448)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(40351)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(30901)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(34905)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40572)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(40157)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(40162)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40567)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40579)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40584)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_0(40630)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_0(40635)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40612)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40617)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40622)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40602)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40607)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_0(40657)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(40740)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(40700)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_0(40652)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(40769)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40667)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40672)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40677)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40682)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40662)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40709)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40714)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40719)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40724)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40729)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(40167)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(40171)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(39615)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(40628)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WoodenDoor(13635)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(40376)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(34971)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(40763)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_4(20141)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:turnIntoGoldStatue() GameLogic.Controllers.RtsUnitController:turnIntoGoldStatue() GameLogic.Controllers.RtsUnitController:turnIntoGoldStatue(Int32) Player.BloodMoneySpellAction:simmulatDelayedApplySpell(IUnitData) Player.BloodMoneySpellAction:networkSimmulatDelayedApplySpell(NetworkViewID) Player.BloodMoneyPerformer:applySpell() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40791)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40796)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40808)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40803)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40822)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40827)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(40109)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(39888)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40857)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40862)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40896)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40876)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40881)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40886)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40891)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40905)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40910)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40915)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40920)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40925)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40934)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40939)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40944)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40949)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40954)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(40902)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(39264)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(38682)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(40815)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(39815)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(22383)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40990)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(40995)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41035)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41030)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(39723)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41047)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41052)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41057)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41062)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41042)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41073)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41078)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41083)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41088)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) System.NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.MightyScripts.Get (Int32 GID) [0x00000] in :0 at Mighty.TriggerItem.IsValidID (Int32 i, System.Boolean& isDangerous) [0x00000] in :0 at Mighty.TriggerItem.IsValidID (System.Collections.Generic.List`1 ids) [0x00000] in :0 at Mighty.OnKO.HaveBug () [0x00000] in :0 at Mighty.MightyScript.CheckBug () [0x00000] in :0 at Mighty.MightyScript.Serialize () [0x00000] in :0 at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at Serializer.MapSave (.SaveMeta meta) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception on invoking safe event with arg 'Spirit_Vampire_4(41093)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) System.NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.MightyScripts.Get (Int32 GID) [0x00000] in :0 at Mighty.TriggerItem.IsValidID (Int32 i, System.Boolean& isDangerous) [0x00000] in :0 at Mighty.TriggerItem.IsValidID (System.Collections.Generic.List`1 ids) [0x00000] in :0 at Mighty.OnKO.HaveBug () [0x00000] in :0 at Mighty.MightyScript.CheckBug () [0x00000] in :0 at Mighty.MightyScript.Serialize () [0x00000] in :0 at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at Serializer.MapSave (.SaveMeta meta) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception on invoking safe event with arg 'Spirit_Vampire_4(41145)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41150)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41130)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41135)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41140)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(41159)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(39554)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41190)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41195)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41200)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41205)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Huntress_4(20239)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(39897)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_0(40976)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41219)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41214)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41229)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41234)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(41019)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(41024)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(40758)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41263)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41268)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41248)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41253)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41258)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(40778)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41285)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41290)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41295)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41275)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41280)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(27321)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_0(40967)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41301)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41306)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41311)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41316)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41321)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(38671)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(41246)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(41099)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(41120)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(41125)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(41001)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(41006)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_0(40972)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41331)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41336)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41341)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41346)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(36374)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41380)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41365)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41385)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41370)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41375)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(41102)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(41107)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WoodenDoor(13781)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:Execute() WhileEnemyUnitInRange:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(41011)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(41015)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(40984)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41418)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41403)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41408)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WoodenDoor(14081)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41398)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41413)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(41394)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41439)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41444)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41449)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41434)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41454)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(41112)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(41116)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(41431)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(41426)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(41166)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WoodenDoor(13488)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(33280)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(40756)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(41390)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(36817)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Rat_5(22323)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(Int32, Single, List`1) WPrisonerDropoff:Prop_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() GameLogic.Parser.PropPool:detachAndDisposeAllRemainingProps(List`1) GameLogic.Parser.PropParser:updateRoomProps(IBlockData) GameLogic.Parser.PropParser:updateOnlyWhenNeededTick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Rat_5(22419)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(Int32, Single, List`1) WPrisonerDropoff:Prop_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() GameLogic.Parser.PropPool:detachAndDisposeAllRemainingProps(List`1) GameLogic.Parser.PropParser:updateRoomProps(IBlockData) GameLogic.Parser.PropParser:updateOnlyWhenNeededTick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Rat_5(22327)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(Int32, Single, List`1) WPrisonerDropoff:Prop_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() GameLogic.Parser.PropPool:detachAndDisposeAllRemainingProps(List`1) GameLogic.Parser.PropParser:updateRoomProps(IBlockData) GameLogic.Parser.PropParser:updateOnlyWhenNeededTick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Rat_5(22405)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(Int32, Single, List`1) WPrisonerDropoff:Prop_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() GameLogic.Parser.PropPool:detachAndDisposeAllRemainingProps(List`1) GameLogic.Parser.PropParser:updateRoomProps(IBlockData) GameLogic.Parser.PropParser:updateOnlyWhenNeededTick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Rat_5(22469)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(Int32, Single, List`1) WPrisonerDropoff:Prop_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() GameLogic.Parser.PropPool:detachAndDisposeAllRemainingProps(List`1) GameLogic.Parser.PropParser:updateRoomProps(IBlockData) GameLogic.Parser.PropParser:updateOnlyWhenNeededTick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Rat_5(22348)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(Int32, Single, List`1) WPrisonerDropoff:Prop_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() GameLogic.Parser.PropPool:detachAndDisposeAllRemainingProps(List`1) GameLogic.Parser.PropParser:updateRoomProps(IBlockData) GameLogic.Parser.PropParser:updateOnlyWhenNeededTick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41495)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41480)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41485)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(39748)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41490)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(30222)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Huntress_4(20239)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41511)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41506)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(36339)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41521)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41526)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(41241)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_0(41360)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WoodenDoor(13312)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41563)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41568)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41548)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41553)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41558)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(40735)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41622)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41627)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41632)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41637)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41642)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41647)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41652)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41657)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41612)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41617)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(35362)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(41583)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_0(41351)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(41531)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41731)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41736)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41721)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41726)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41767)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41747)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41752)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41757)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41762)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(40097)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_0(41356)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(41741)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41806)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41811)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(41849)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(40988)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41816)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41796)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41801)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(39102)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41829)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41834)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41839)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41824)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41844)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WoodenDoor(10837)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:Execute() WhileEnemyUnitInRange:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WoodenDoor(10703)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:Execute() WhileEnemyUnitInRange:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(41822)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(41474)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(41543)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(34908)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41903)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41908)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41917)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41922)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41958)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41963)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Huntress_4(20239)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(41996)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42001)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(28599)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(41887)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(40649)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42028)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42033)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42038)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42018)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42023)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42067)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42047)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42052)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42057)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42062)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42074)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42079)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(41519)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42084)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42089)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42094)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_0(41789)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(42016)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(30978)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Rat_5(22483)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(Int32, Single, List`1) WPrisonerDropoff:Prop_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() GameLogic.Parser.PropPool:detachAndDisposeAllRemainingProps(List`1) GameLogic.Parser.PropParser:updateRoomProps(IBlockData) GameLogic.Parser.PropParser:updateOnlyWhenNeededTick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Rat_5(22358)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(Int32, Single, List`1) WPrisonerDropoff:Prop_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() GameLogic.Parser.PropPool:detachAndDisposeAllRemainingProps(List`1) GameLogic.Parser.PropParser:updateRoomProps(IBlockData) GameLogic.Parser.PropParser:updateOnlyWhenNeededTick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(41875)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(41880)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(41895)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_0(42171)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42119)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42124)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_0(41780)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(41915)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42130)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42160)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42135)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(36548)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42140)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42145)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42150)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42155)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(42012)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(34491)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(41503)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(41857)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(41862)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42209)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42214)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42219)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42224)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42204)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42241)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42246)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42251)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42256)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42236)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_0(41785)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(36847)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(42202)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(41867)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(41871)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(37685)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(42342)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42390)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42396)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42385)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42401)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42409)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42414)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(42182)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42439)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42444)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(42431)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42471)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42476)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42481)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42486)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42491)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42550)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42555)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42510)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42515)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42520)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42525)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42530)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42535)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42540)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42545)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(42436)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_0(42297)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(42234)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(42325)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(42330)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42587)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42582)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42597)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42602)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42607)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42612)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42617)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42628)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42623)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(34027)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_0(42288)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(42637)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42654)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42659)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42664)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(42307)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42669)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(42312)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42649)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42678)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42683)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42688)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42693)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42698)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_0(42293)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(35389)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(42321)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(37281)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(42317)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42785)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42780)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42800)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42795)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42813)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42808)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(34562)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(42777)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42826)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42831)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(41776)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42855)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42860)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42865)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42870)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(33324)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42850)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42879)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42884)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42889)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42894)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42899)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42922)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42927)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42907)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42912)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42917)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(42344)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42965)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42970)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42960)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42975)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42980)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(42738)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(42743)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42987)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(42992)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(42949)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43001)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43006)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_0(42762)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(37929)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(42593)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(42180)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(31031)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43032)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43037)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43042)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43047)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43052)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43060)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43065)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43070)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(42720)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43075)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(42725)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43080)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(42379)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_0(42753)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(42730)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(42734)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(42935)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() JumpCharge:Hit(IAttackable, Vector3f) JumpCharge:Tick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_0(42758)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43157)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43152)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43164)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43169)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43184)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43179)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(43145)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43197)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43202)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(33303)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43267)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43262)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(43208)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43247)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(38618)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() JumpCharge:Hit(IAttackable, Vector3f) JumpCharge:Tick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43218)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43223)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43228)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43233)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43238)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43257)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(40544)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(42366)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43252)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(40374)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43279)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43284)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43289)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43294)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43274)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(38673)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(38876)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(38657)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(40092)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(38909)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(41170)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43335)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43310)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43340)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43315)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43320)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43325)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43330)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'S_Ghoul_Shambler_4(35576)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:Execute() WhileEnemyUnitInRange:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(38766)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() JumpCharge:Hit(IAttackable, Vector3f) JumpCharge:Tick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(43304)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(42302)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(38702)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(41913)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(43123)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(43128)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43366)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43361)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(34748)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(43358)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43389)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43394)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43399)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43404)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43384)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43417)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43422)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43412)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43427)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43432)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(43105)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(43110)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Augre_0(27718)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(42569)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(42710)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(43537)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() JumpCharge:Hit(IAttackable, Vector3f) JumpCharge:Tick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(43447)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43499)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43511)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43494)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43506)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(43119)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(43115)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43529)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43524)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(43142)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(40150)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(38512)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(42168)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(43630)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43556)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43551)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Augre_5(20223)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(43562)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Warden_0(36716)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43580)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43585)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43575)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43590)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43595)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43623)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43618)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43608)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43603)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43613)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(43378)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43644)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43649)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43654)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43634)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43639)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(33379)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(43382)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(42713)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43703)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43698)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43729)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43734)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43739)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43719)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43724)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(43677)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43763)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43758)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(43483)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(43488)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(43087)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43836)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43816)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43821)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43826)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43831)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WoodenDoor(4411)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43843)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43848)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43853)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43858)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43863)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Augre_0(37582)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(43470)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(43465)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43944)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43964)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43969)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43954)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43974)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43884)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43889)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43959)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43939)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(43880)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(43475)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(43479)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43933)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43928)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Ghoul_0(39457)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(43756)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Vampire_4(35550)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(41428)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(43924)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43985)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43980)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(43521)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44007)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44012)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44017)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(43997)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44002)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44024)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44044)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44029)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44034)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44039)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WoodenDoor(4955)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(37763)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(43019)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(44066)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(44049)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44094)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44079)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44099)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44084)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44069)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44074)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44089)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44108)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44113)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(44120)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Portcullis(3984)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DmgScalingMissingHealth(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(44189)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(43912)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(43917)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44128)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44148)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44133)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44138)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44143)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(43664)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44158)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44163)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(44232)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(44228)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44168)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44173)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44178)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(44230)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(38900)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() JumpCharge:Hit(IAttackable, Vector3f) JumpCharge:Tick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(43894)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(43899)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Disciple_4(44307)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(43904)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(38828)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Disciple_4(44322)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(43908)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(37678)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() JumpCharge:Hit(IAttackable, Vector3f) JumpCharge:Tick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Disciple_4(44328)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:DoShadowStrike(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:Execute() OnAttack:DelayedExcecute(IAttackable) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(43769)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(43708)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:InvisiblePhysicsTick(Single) PhysicsTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(43548)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(44200)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(40835)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44211)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44206)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(41927)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(44263)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(44058)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Disciple_4(44402)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Disciple_4(44353)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44311)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44316)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(38688)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(43781)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44338)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(44221)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44348)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(43745)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() JumpCharge:Hit(IAttackable, Vector3f) JumpCharge:Tick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44357)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44362)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44367)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44333)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44372)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44387)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44343)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44377)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44382)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44392)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44397)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(43792)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() JumpCharge:Hit(IAttackable, Vector3f) JumpCharge:Tick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(43806)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44446)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44421)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44451)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44411)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44426)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44456)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44431)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44436)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44416)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44441)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44463)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44468)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44473)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44478)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44483)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(44195)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(33063)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44521)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44501)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44506)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(44492)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44511)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44516)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(37724)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() JumpCharge:Hit(IAttackable, Vector3f) JumpCharge:Tick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(44549)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(41156)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(31235)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44557)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44552)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44610)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44615)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44620)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44625)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44630)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(44240)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44636)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(41668)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44641)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(37691)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() JumpCharge:Hit(IAttackable, Vector3f) JumpCharge:Tick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(38051)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Warden_4(20390)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(44258)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Sapper_4(44219)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44709)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44714)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44719)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44724)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44704)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Shadow_0(26714)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Firebreather_4(44223)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(44697)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(44690)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(44663)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(44682)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(38446)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(44245)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(44672)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(44779)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(44649)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(44656)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44804)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44809)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(44527)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_0(44540)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(44254)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44869)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44874)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(44250)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Archon_0(38040)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44880)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44885)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44890)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44895)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44900)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(38892)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(42421)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44944)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44949)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44929)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44934)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44939)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_0(44531)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44977)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45022)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45017)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44987)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44992)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44972)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44997)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(44982)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45002)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45007)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45012)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Banshee_4(45173)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) FightModule:Exp_OnDispose(Exploder) GameLogic.Rules.Exploder:explodeBlocks(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45034)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45095)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45100)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(41718)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(44920)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45029)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45049)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45054)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45059)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(38016)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45039)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45044)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45090)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45065)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45070)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45075)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45080)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45085)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_4(45157)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_4(45162)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Disciple_4(45217)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Sapper_4(44216)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45105)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45110)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_4(45244)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Thunderling_0(45239)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_0(44536)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45207)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45212)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45178)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45183)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45188)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45193)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45198)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'S_Cultist_Monk_4(24242)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() JumpCharge:Hit(IAttackable, Vector3f) JumpCharge:Tick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(45302)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(45223)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45252)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45257)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(44793)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Necromancer_5(20200)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Matriarch_0(33482)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Warden_0(36716)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() JumpCharge:Hit(IAttackable, Vector3f) JumpCharge:Tick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Warden_4(44235)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Shadow_0(30903)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(45278)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(45290)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(45282)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(45294)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(45286)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(45298)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(45274)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(38475)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45317)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45327)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45322)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45332)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45337)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(44844)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(44849)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(45310)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'S_Cultist_Monk_4(24242)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Bafu_0(43950)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(44785)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(45353)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(45369)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(45357)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(45373)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(45361)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(45377)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Ghoul_0(30177)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(45365)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(45346)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Oculus_0(27115)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'S_Cultist_Monk_4(24242)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(44831)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(44826)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Warden_0(34593)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(43455)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Bafu_0(35091)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Ghoul_0(39526)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(43680)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'S_Ghoul_Shambler_4(44289)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45382)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45387)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Oculus_0(42111)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45445)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45455)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45450)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Vampire_4(44279)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45460)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45440)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Bafu_0(26227)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() JumpCharge:Hit(IAttackable, Vector3f) JumpCharge:Tick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(41670)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45506)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45399)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45404)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45501)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(44862)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(45551)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Oculus_0(35334)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45531)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(41898)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(45393)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45541)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(44836)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(44840)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45536)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45526)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_0(45234)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Oculus_0(27681)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(45555)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(45563)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(45575)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(45579)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(45567)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(45559)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45546)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(45571)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45617)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45593)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Shadow_0(43348)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45489)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45479)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45494)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45588)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45612)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Shadow_0(26829)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(45466)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45474)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45484)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45657)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45602)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45622)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Warden_0(39677)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Bafu_0(36368)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Warden_0(30323)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45652)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45516)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45701)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45716)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45521)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45691)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45711)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(44797)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45721)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45607)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45706)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_0(45225)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45696)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(41539)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(44906)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() JumpCharge:Hit(IAttackable, Vector3f) JumpCharge:Tick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45642)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45647)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45627)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45632)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45637)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Ghoul_0(36462)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(45763)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(45779)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(43788)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45671)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45676)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45681)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45686)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(43440)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(45350)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45666)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45728)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Ghoul_0(39483)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Disciple_0(35384)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(45771)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45733)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(44734)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Firebreather_0(35186)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(44964)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_0(45230)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(45775)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(45767)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(45783)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(45787)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Disciple_0(35380)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Disciple_0(29818)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Disciple_0(30491)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Disciple_0(31377)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45811)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(45662)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(45830)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(45838)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(45842)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Firebreather_4(44223)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:turnIntoGoldStatue() GameLogic.Controllers.RtsUnitController:turnIntoGoldStatue() GameLogic.Controllers.RtsUnitController:turnIntoGoldStatue(Int32) Player.BloodMoneySpellAction:simmulatDelayedApplySpell(IUnitData) Player.BloodMoneySpellAction:networkSimmulatDelayedApplySpell(NetworkViewID) Player.BloodMoneyPerformer:applySpell() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Warden_5(20228)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(45834)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) Unity:UnityAttacked(IAttackable, IAttackable, Single&, List`1) DataAccess.UnitDataImpl`1:interceptAttacked(IAttackable, Single&, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(45826)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) Unity:UnityAttacked(IAttackable, IAttackable, Single&, List`1) DataAccess.UnitDataImpl`1:interceptAttacked(IAttackable, Single&, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(45822)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) Unity:UnityAttacked(IAttackable, IAttackable, Single&, List`1) DataAccess.UnitDataImpl`1:interceptAttacked(IAttackable, Single&, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45791)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Warden_4(44235)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:turnIntoGoldStatue() GameLogic.Controllers.RtsUnitController:turnIntoGoldStatue() GameLogic.Controllers.RtsUnitController:turnIntoGoldStatue(Int32) Player.BloodMoneySpellAction:simmulatDelayedApplySpell(IUnitData) Player.BloodMoneySpellAction:networkSimmulatDelayedApplySpell(NetworkViewID) Player.BloodMoneyPerformer:applySpell() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45801)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(45745)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(44817)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45796)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45806)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(45427)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(45432)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(44913)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Disciple_0(35372)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() JumpCharge:Hit(IAttackable, Vector3f) JumpCharge:Tick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(40593)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Warden_0(39677)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(45884)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Firebreather_0(34186)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Warden_0(30323)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Warden_0(34593)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Vampire_4(44269)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_0(45748)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(45414)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(45820)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_0(45753)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_0(45876)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(45846)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(45888)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(45892)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(45908)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45862)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(45912)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45857)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(45409)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(45900)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Bard_0(32299)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(45904)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(44854)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(45896)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_0(45757)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Warden_0(39677)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'S_Ghoul_Shambler_4(45143)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Augre_0(37582)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:Execute() BT.Attack:Execute() BT.Node:Tick() BT.AbilityEvent:Execute() BT.Node:Tick() BT.FightEvent:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.DefenceController:Update(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(44922)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() JumpCharge:Hit(IAttackable, Vector3f) JumpCharge:Tick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(44490)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Ghoul_4(45203)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Bafu_0(28839)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Shadow_4(45148)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45919)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45924)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Gnarling_0(24750)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:InvisiblePhysicsTick(Single) PhysicsTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45971)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_4(46155)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(46048)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(45423)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45981)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Ghoul_4(45140)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Cultist_0(24667)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() JumpCharge:Hit(IAttackable, Vector3f) JumpCharge:Tick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Shadow_0(28143)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Ghoul_0(39476)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(45419)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45991)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45976)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Gnarling_0(24186)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() JumpCharge:Hit(IAttackable, Vector3f) JumpCharge:Tick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(45917)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45986)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(46181)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(46052)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:Execute() OnUnitDying:AttackedIntercept(IAttackable, IAttackable, Single&, List`1) DataAccess.UnitDataImpl`1:interceptAttacked(IAttackable, Single&, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(46056)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:Execute() OnUnitDying:AttackedIntercept(IAttackable, IAttackable, Single&, List`1) DataAccess.UnitDataImpl`1:interceptAttacked(IAttackable, Single&, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(45943)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(46060)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(45996)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_4(46150)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(46001)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(45948)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(46064)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(46072)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Vampire_4(35520)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(46019)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(46068)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(46024)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(46176)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(46029)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(46034)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(46039)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(46186)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(46171)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(45952)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Chunder_0(25448)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(46090)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(46095)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Ghoul_4(45154)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(46100)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(45961)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Ghoul_4(45145)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(46196)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(46085)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(45938)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(45881)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Skarg_0(42772)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Bard_0(30778)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(45956)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(46255)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(46259)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(46263)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(46267)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(46271)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(46275)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(46201)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(46211)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(46216)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(46221)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(46206)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(46226)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(46163)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Vampire_4(44297)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(41180)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Vampire_4(35540)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(46279)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(46371)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(46376)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(43137)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(46381)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DmgScalingMissingHealth(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(46007)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(46391)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(40687)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(46408)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'BeastMaster_0(26026)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(46400)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(46416)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(46077)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(45848)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(46386)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(46412)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(46420)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(46404)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(46396)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Vanguard_0(31344)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WitchDoctor_0(31070)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_0(32481)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_0(46246)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_4(46492)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(46361)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(46366)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Augre_0(27946)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Wizard_4(34759)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Necromancer_0(31640)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_4(46497)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(46432)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Vampire_4(35560)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(46436)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(46440)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(46444)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(46448)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(46452)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(46456)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(46460)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(46533)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(46510)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_0(46250)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(46469)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(46464)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Highguard_0(33827)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(46424)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'SpiritWorkerFade_0(46297)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'SpiritWorkerFade_0(46312)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'SpiritWorkerFade_0(46302)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'SpiritWorkerFade_0(46317)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'SpiritWorkerFade_0(46307)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'TempleGuard_4(34731)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_0(46241)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Warden_0(34593)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(44957)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Oculus_0(44743)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Augre_0(27718)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Wraith_4(45220)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Shadow_4(44291)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(46630)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(46618)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(46560)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(46565)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(46610)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(46614)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(46626)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(46570)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Oculus_0(35600)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(46550)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(46555)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(46578)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(46588)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(46520)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Shadow_0(28002)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(46583)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Vampire_4(35510)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(46593)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(46622)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(46598)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_0(46634)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Vanguard_0(31344)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Arcanist_4(34726)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_4(46741)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(46524)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(46528)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(46603)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_4(46746)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Crackpot_0(24434)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() JumpCharge:Hit(IAttackable, Vector3f) JumpCharge:Tick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(46515)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(46160)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(46812)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(46820)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Vampire_4(35530)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(46476)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(46816)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(46828)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(46832)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(46736)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(46804)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(46808)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(46726)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(46731)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(46824)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(46716)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(46711)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(46721)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'S_Arcanist_Dwarf_4(22675)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(46779)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(46884)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(46872)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(46876)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(46880)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Shadow_0(27381)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(46789)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(46860)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(46864)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Vanguard_0(28792)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(46868)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(46794)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:Execute() WhileEnemyUnitInRange:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_4(46955)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'S_Ghoul_Shambler_4(45175)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(46754)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(46799)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'BeastMaster_0(25947)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(43134)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(46759)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(46764)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(46769)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(46774)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(46784)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(35199)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_4(46960)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(46010)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Huntress_4(22686)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(46908)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(46898)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(46913)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(46918)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_4(46966)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(46903)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(46945)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(44670)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_4(46971)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(42848)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(46858)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_0(46649)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Highguard_4(20341)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Shadow_0(46337)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Firebreather_0(38696)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_0(47014)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(46938)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_0(46640)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_4(47062)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_4(47067)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Succubus_0(26668)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_0(46645)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Bard_0(28583)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() JumpCharge:Hit(IAttackable, Vector3f) JumpCharge:Tick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(47023)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_4(47121)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Bafu_0(45598)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_0(47110)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_4(20344)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_4(47116)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(47144)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(47170)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(47136)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Necromancer_0(35490)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_0(47106)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(47140)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(47128)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(47132)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(47184)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(47192)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(47148)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Vampire_4(46657)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(47152)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(47156)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(47175)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:Execute() WhileEnemyUnitInRange:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(47180)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(47188)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(47196)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(47208)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(47200)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(47204)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(47212)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(47216)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(47220)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(47224)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'SpiritWorkerFade_0(47001)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(47228)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(44062)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(46344)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(45869)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Firebreather_0(33153)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'SpiritWorkerFade_0(46981)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'SpiritWorkerFade_0(46986)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'SpiritWorkerFade_0(46991)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'SpiritWorkerFade_0(46996)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(47165)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(46502)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() JumpCharge:Hit(IAttackable, Vector3f) JumpCharge:Tick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Matriarch_0(31868)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(47160)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(47243)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Warden_0(39677)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(46234)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(47258)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(47248)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(47291)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'S_Cultist_Monk_4(24242)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(47238)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(46888)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(47253)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Oculus_0(25940)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() JumpCharge:Hit(IAttackable, Vector3f) JumpCharge:Tick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(47286)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'BeastMaster_0(25813)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Vampire_4(46667)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(47232)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(46323)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(47304)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(47309)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(47314)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(47319)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(46481)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_4(47332)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(47299)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:DoShadowStrike(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:Execute() OnAttack:DelayedExcecute(IAttackable) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Cultist_0(24667)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Chunder_0(27244)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Crackpot_0(24434)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_4(47337)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(46282)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(45511)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Necromancer_0(27513)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_4(47343)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_4(47348)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_0(47101)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WitchDoctor_0(28211)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Bard_4(22640)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() JumpCharge:Hit(IAttackable, Vector3f) JumpCharge:Tick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Vampire_4(46685)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(47029)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(47037)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(47053)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(47382)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(47390)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(47398)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(46353)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(47374)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(47386)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(47394)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Shadow_4(46679)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(47358)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(47402)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(47378)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'S_Ghoul_Shambler_4(46677)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(46017)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(43459)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Shadow_0(46851)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(44154)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(46541)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Gnarling_0(23286)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(45513)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(47460)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(47456)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'BeastMaster_0(26872)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_4(47439)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(47448)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(47444)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(47452)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(47464)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(47468)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_4(47434)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(47325)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_4(47480)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(43373)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(47425)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_4(47475)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(40693)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_4(47523)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(47558)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(44499)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(42374)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(47429)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_4(47528)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(43814)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(45852)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(43013)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(43871)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(47591)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(45027)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(41423)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(34813)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(43689)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(47611)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(47615)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(47607)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(47618)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(46474)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(45307)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(44184)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(47027)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(47660)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(47621)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(47279)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(47533)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(47551)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(47657)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(47495)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(47488)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(47728)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(44680)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(47566)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(47044)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(47595)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Ghoul_4(47092)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:Execute() OnUnitDying:AttackedIntercept(IAttackable, IAttackable, Single&, List`1) DataAccess.UnitDataImpl`1:interceptAttacked(IAttackable, Single&, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(47543)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(47512)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(47060)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(44815)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_0(47718)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(47754)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(47732)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_0(47709)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(31885)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(43451)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(47432)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(47503)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_0(47714)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(47724)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(34531)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(38133)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(47798)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Rat_5(22413)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(Int32, Single, List`1) WPrisonerDropoff:Prop_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() GameLogic.Parser.PropPool:detachAndDisposeAllRemainingProps(List`1) GameLogic.Parser.PropParser:updateRoomProps(IBlockData) GameLogic.Parser.PropParser:updateOnlyWhenNeededTick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Rat_5(22360)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(Int32, Single, List`1) WPrisonerDropoff:Prop_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() GameLogic.Parser.PropPool:detachAndDisposeAllRemainingProps(List`1) GameLogic.Parser.PropParser:updateRoomProps(IBlockData) GameLogic.Parser.PropParser:updateOnlyWhenNeededTick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Rat_5(22350)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(Int32, Single, List`1) WPrisonerDropoff:Prop_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() GameLogic.Parser.PropPool:detachAndDisposeAllRemainingProps(List`1) GameLogic.Parser.PropParser:updateRoomProps(IBlockData) GameLogic.Parser.PropParser:updateOnlyWhenNeededTick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Rat_5(22370)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(Int32, Single, List`1) WPrisonerDropoff:Prop_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() GameLogic.Parser.PropPool:detachAndDisposeAllRemainingProps(List`1) GameLogic.Parser.PropParser:updateRoomProps(IBlockData) GameLogic.Parser.PropParser:updateOnlyWhenNeededTick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(45312)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(47603)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(47915)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(47926)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_0(47833)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_0(47824)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(47978)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(47811)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(47801)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(47486)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(47562)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_0(47829)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(47845)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) System.NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.MightyScripts.Get (Int32 GID) [0x00000] in :0 at Mighty.TriggerItem.IsValidID (Int32 i, System.Boolean& isDangerous) [0x00000] in :0 at Mighty.TriggerItem.IsValidID (System.Collections.Generic.List`1 ids) [0x00000] in :0 at Mighty.OnKO.HaveBug () [0x00000] in :0 at Mighty.MightyScript.CheckBug () [0x00000] in :0 at Mighty.MightyScript.Serialize () [0x00000] in :0 at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at Serializer.MapSave (.SaveMeta meta) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception on invoking safe event with arg 'EmberDemon_0(47868)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(47843)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(47889)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(48004)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(47905)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(47882)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(47730)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(47972)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(47953)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(47519)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(47924)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(48071)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(47933)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(47961)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(48067)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(48051)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(48075)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(48055)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(48079)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(48059)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(48063)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(47944)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(47575)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(39204)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(47941)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(48013)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Disciple_0(48045)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(48041)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(45470)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(48115)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Disciple_0(48112)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Disciple_0(48124)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(47649)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(35353)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(46331)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Disciple_0(47703)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(47747)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(45664)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Disciple_0(47666)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Disciple_0(47685)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(47654)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(42008)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(48300)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(48316)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(48179)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'S_Ghoul_Shambler_4(47089)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(47793)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(48304)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(48291)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(48308)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(48328)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(48312)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(48320)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(48324)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(48136)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(48103)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(34352)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(48268)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(48273)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(35452)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(48140)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(41677)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(48187)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception on invoking safe event with arg 'Piggy_0(44774)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(48238)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(48223)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(47764)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(41327)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(47669)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(45738)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(48150)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(48090)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(48284)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(48380)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(48230)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(48252)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_0(48211)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(47638)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(48216)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(48483)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(48259)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(48499)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(48475)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(48503)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(48507)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(48479)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(48487)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(48491)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(48495)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(48426)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_0(48202)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(46925)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(48413)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(48473)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(48384)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(48159)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(48099)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_0(48207)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Shadow_4(46845)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(48189)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(48440)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(48168)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Necromancer_4(46837)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(48524)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(43518)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(48245)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(48588)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(36460)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(48531)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(48622)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(48618)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(48626)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(48630)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(48634)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(48638)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(48642)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(48646)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(48650)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(48561)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Ghoul_4(47085)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Necromancer_4(45126)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(48369)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(48540)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(48336)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(48157)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(48415)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(48399)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(48666)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(47578)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(22538)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(48670)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_4(48718)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_4(48723)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(47643)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(48614)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(46489)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(48429)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(48350)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(48607)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(48600)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Necromancer_4(45167)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(47673)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(48177)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(48776)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(48780)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(48784)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(48788)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(48792)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(48764)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(48796)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(48768)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(48772)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(47051)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(42953)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(48750)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(48932)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(48924)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(48920)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(48408)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(48912)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(48916)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(48848)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(48853)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(48858)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(48838)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(48863)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(48868)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(48843)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(48514)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(48928)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(47277)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(48936)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(48940)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Disciple_0(47820)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(48686)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(48011)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(48694)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(48952)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(49034)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(48701)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(49026)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(49030)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(49018)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(49038)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(49042)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(49046)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(49050)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(49022)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Disciple_0(48048)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Necromancer_4(45134)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'S_Ghoul_Shambler_4(46843)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'SummoningStone(48029)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) GameLogic.Rules.SummoningStone:SpawnTitan() GameLogic.Rules.SummoningStone:SummoningProgressTick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_0(48891)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(49095)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(48740)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_0(48882)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(47372)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(49215)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(49220)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Necromancer_4(47072)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_0(48887)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(49241)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(49246)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(49251)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(49256)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(49261)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(49099)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(39464)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(49266)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(49106)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() JumpCharge:Hit(IAttackable, Vector3f) JumpCharge:Tick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(43682)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(39910)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(49132)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(48025)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(48809)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(49307)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(49311)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(49315)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(48736)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(49319)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(49323)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(49295)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(49327)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(49299)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(49303)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_0(49186)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(49065)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(49072)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(49080)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(49088)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(49147)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(49279)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(49334)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(48998)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_0(49177)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(48386)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Ghoul_4(48728)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(48996)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Portcullis(5050)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(49359)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(41533)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_0(49182)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(49363)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(40702)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(49169)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() JumpCharge:Hit(IAttackable, Vector3f) JumpCharge:Tick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(41470)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Ghoul_4(48715)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:Execute() OnUnitDying:AttackedIntercept(IAttackable, IAttackable, Single&, List`1) DataAccess.UnitDataImpl`1:interceptAttacked(IAttackable, Single&, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(49009)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(43345)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(49404)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(49116)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(48681)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(47582)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(48873)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:InvisiblePhysicsTick(Single) PhysicsTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(49437)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(49432)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(48979)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(48964)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(48467)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(49473)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(48093)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(49468)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:Execute() WhileEnemyUnitInRange:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(48347)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(49478)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:Execute() WhileEnemyUnitInRange:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(49458)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(49463)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(48801)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(49483)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(49488)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(49375)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(49140)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(49370)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(48742)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(49496)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(48814)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(49510)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_0(49396)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(48971)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_0(49422)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Necromancer_4(46702)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(49339)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(48147)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Necromancer_4(47079)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_0(49387)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) The AnimationClip 'fx_ringemitter_scale01' used by the Animation component 'fx_ring-o-fire' must be marked as Legacy. (Filename: Line: 1983) Default clip could not be found in attached animations list. (Filename: Line: 402) Exception on invoking safe event with arg 'Elemental_Fire_0(49413)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(49565)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'LesserBanshee_0(49644)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) FightModule:Exp_OnDispose(Exploder) GameLogic.Rules.Exploder:explodeBlocks(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'LesserBanshee_0(49646)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) FightModule:Exp_OnDispose(Exploder) GameLogic.Rules.Exploder:explodeBlocks(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_0(49392)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_0(49601)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(48754)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(49596)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_0(49606)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_0(49624)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_0(49619)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_0(49418)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(49630)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(34446)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(49583)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(49551)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(49536)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(49543)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(49558)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(49520)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(47987)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(49671)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(49612)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(49800)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(48181)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(49780)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(49785)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(49790)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(49805)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(49775)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(47879)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(49795)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(33176)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(49818)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(49587)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() JumpCharge:Hit(IAttackable, Vector3f) JumpCharge:Tick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(48363)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(49828)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(49637)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(37704)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(48393)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(49517)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_0(49713)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(49843)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(49650)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_0(49704)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(49879)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(49836)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(49673)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() JumpCharge:Hit(IAttackable, Vector3f) JumpCharge:Tick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(49820)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(49524)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(49686)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_0(49709)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(49662)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() JumpCharge:Hit(IAttackable, Vector3f) JumpCharge:Tick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(49697)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(48811)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(49953)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(49894)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(49729)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(50035)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(48994)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(49745)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(49725)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(49347)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(49811)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(49756)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(49909)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(50076)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(50051)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(49901)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(50066)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(48898)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(50071)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(50061)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_0(49944)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(50056)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(50030)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(50081)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(50096)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(49980)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(49993)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_0(49935)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(50000)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(49770)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_0(49940)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(50128)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(49927)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(48584)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(49718)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(49427)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(50236)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(50165)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(50158)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(49345)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(50172)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(50107)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_0(50188)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(50278)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(50195)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(50021)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() JumpCharge:Hit(IAttackable, Vector3f) JumpCharge:Tick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(50043)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_0(50179)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(50341)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(50119)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Ghoul_0(50290)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(50370)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(50138)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(50252)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(50407)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(50354)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(50374)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(50378)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(49406)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(50366)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_0(50184)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(50150)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(50346)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(50358)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(50350)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(50362)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(50412)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(50402)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(50427)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(50397)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(50422)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_4(50417)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(50298)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(22572)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Shadow_0(48758)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Shadow_0(47626)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(50309)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(50441)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(50301)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) The AnimationClip 'fx_ringemitter_scale01' used by the Animation component 'fx_ring-o-fire' must be marked as Legacy. (Filename: Line: 1983) Default clip could not be found in attached animations list. (Filename: Line: 402) Exception on invoking safe event with arg 'Vampire_4(48825)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(50434)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'LesserBanshee_0(50490)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) FightModule:Exp_OnDispose(Exploder) GameLogic.Rules.Exploder:explodeBlocks(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'LesserBanshee_0(50494)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) FightModule:Exp_OnDispose(Exploder) GameLogic.Rules.Exploder:explodeBlocks(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(48563)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'LesserBanshee_0(50492)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) FightModule:Exp_OnDispose(Exploder) GameLogic.Rules.Exploder:explodeBlocks(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(48821)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(49960)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_0(50391)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(50500)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(50316)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(50324)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_0(50382)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Necromancer_4(48709)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(47633)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'SpiritWorkerFade_0(50462)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'SpiritWorkerFade_0(50467)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'SpiritWorkerFade_0(50472)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'SpiritWorkerFade_0(50477)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'SpiritWorkerFade_0(50482)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(48522)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_0(50387)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Portcullis(3386)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(50458)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Warden_0(39677)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(50561)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(49632)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(48661)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(48345)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(35481)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(49514)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(47679)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:Execute() BT.Attack:Execute() BT.Node:Tick() BT.AbilityEvent:Execute() BT.Node:Tick() BT.FightEvent:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.DefenceController:Update(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(48731)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(48568)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(50093)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(48581)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(50639)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(50643)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(50647)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(50651)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(50655)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(50627)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(50623)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(50631)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'DiscipleArmy_0(50635)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(48397)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Portcullis(3389)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(49859)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(48365)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(44777)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(39278)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(50134)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(48454)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Oculus_0(50285)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(50220)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_0(50589)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(50703)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(42793)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(49916)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_0(50612)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(48445)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(48460)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(50254)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_0(50580)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_0(50603)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(50503)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_0(50585)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_0(50608)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(50748)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(49577)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Rampart(3696)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'InfernalUrn(3694)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(50828)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(50620)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(49056)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(50677)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Rampart(3153)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_0(50766)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Ballista(3151)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(50782)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(50668)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_4(44747)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_0(50757)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(50792)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(50880)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Portcullis(2854)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(49522)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_0(50762)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(50550)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'BladeLotus(1695)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(50934)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(50241)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(50456)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(50224)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Rampart(2131)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:Execute() WhileEnemyUnitInRange:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Ballista(2129)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(50771)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(39884)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(50874)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_0(50922)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Portcullis(2851)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'BladeLotus(1126)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(50961)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(50696)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_0(50913)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(50445)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'BladeLotus(830)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(45967)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'BladeLotus(1405)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:Execute() WhileEnemyUnitInRange:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_0(50918)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(50946)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(22255)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(22455)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Rampart(984)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(49722)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Ballista(982)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Rampart(977)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:Execute() WhileEnemyUnitInRange:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(51027)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Ballista(975)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(50958)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(50525)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(50269)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(51059)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(49354)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_0(50983)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(50541)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Rampart(683)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:Execute() WhileEnemyUnitInRange:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(50594)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Ballista(681)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(50530)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(50203)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(50571)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_0(50974)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(51048)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(51068)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_0(51016)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(50262)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(50554)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(50229)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(50780)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(50244)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_0(50979)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(50515)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_0(51007)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(51125)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(49534)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_0(51012)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(51118)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(50735)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(48389)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(50743)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(50851)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(49594)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(51199)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(49493)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(50872)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(50773)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(51170)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_0(51108)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(50727)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(51174)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(36711)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(51180)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(51153)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(50730)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_0(51099)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WoodenDoor(2711)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(51219)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(50989)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(51204)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(51239)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_0(51104)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(51022)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(51303)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(51230)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'TempleGuard_4(44736)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(50966)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(51275)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(51255)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(51379)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(51295)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'TempleGuard_4(20368)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(51335)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(51216)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(51318)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_0(51484)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(51306)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(48443)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(51286)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_0(51479)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(51083)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Rampart(1705)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_0(51364)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Ballista(1703)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(51471)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(51490)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(51391)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Shadow_0(47738)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_0(51355)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(51434)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Huntress_4(20373)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(51426)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Rampart(1560)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Ballista(1558)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(51398)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_0(51360)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(51383)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(51405)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(51412)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(51419)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_0(51619)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_0(51624)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Skarg_0(27030)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(51034)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(51584)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(41663)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(50089)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_0(51510)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(34479)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Portcullis(836)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:Execute() OnUnitDying:AttackedIntercept(IAttackable, IAttackable, Single&, List`1) DataAccess.UnitDataImpl`1:interceptAttacked(IAttackable, Single&, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(51515)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(50939)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(51530)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(51603)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(51545)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_0(51501)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(51559)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(51351)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(51594)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(50906)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(51672)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(22259)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Rampart(1265)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(51649)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Ballista(1263)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_0(51506)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(50661)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(41685)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(51523)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) System.NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.MightyScripts.Get (Int32 GID) [0x00000] in :0 at Mighty.TriggerItem.IsValidID (Int32 i, System.Boolean& isDangerous) [0x00000] in :0 at Mighty.TriggerItem.IsValidID (System.Collections.Generic.List`1 ids) [0x00000] in :0 at Mighty.OnKO.HaveBug () [0x00000] in :0 at Mighty.MightyScript.CheckBug () [0x00000] in :0 at Mighty.MightyScript.Serialize () [0x00000] in :0 at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at Serializer.MapSave (.SaveMeta meta) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception on invoking safe event with arg 'Piggy_4(51143)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(51662)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(46427)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(51748)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'TempleGuard_4(44729)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(50993)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(51743)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Rampart(674)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(51690)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(51703)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(50997)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(47897)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Ballista(672)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(51872)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Templar_4(20385)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(51755)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_0(51856)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_0(51861)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(51753)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(51729)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(51853)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_0(51895)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(51090)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(51834)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_0(51900)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(51679)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(50665)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Highguard_4(44754)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(51892)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(51675)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(51876)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Rampart(690)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_0(51815)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Ballista(688)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(51631)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(22580)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(52000)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(51790)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(52045)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_0(51806)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(51797)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(51762)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(51769)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(51776)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(51783)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(52025)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(22544)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(47701)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_0(51811)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(30701)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(51212)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_0(51956)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(52079)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(51497)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(51326)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WoodenDoor(377)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(51722)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_0(51947)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(52114)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(51974)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(51982)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(51989)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Rat_0(24598)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(48902)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(50894)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_0(51952)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(52141)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Rat_4(52177)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_0(52072)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(51247)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(27293)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'S_Ghoul_Shambler_4(47089)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) BT.VampireDrinkBlood:Init() BT.Node:Tick() BT.VampireTeleportToVictim:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.VampireRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(52082)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Rat_4(52201)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(52100)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(52168)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_0(52063)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(51838)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Rat_4(52219)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'S_Ghoul_Shambler_4(47089)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) BT.VampireDrinkBlood:Init() BT.Node:Tick() BT.VampireTeleportToVictim:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.VampireRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(52189)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(27400)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_0(52068)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(52038)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(51939)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(52223)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception on invoking safe event with arg 'Piggy_0(51821)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(52106)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(52250)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(52196)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(51924)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Rat_4(52237)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(52286)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(52291)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(52271)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(52155)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(52301)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(52306)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(52311)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(52316)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(52321)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(51964)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(52005)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(52015)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(46927)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(52341)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(52354)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(51907)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(51050)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(50506)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(52148)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(51061)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(52143)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(50955)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(52365)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(51961)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(49504)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(52225)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(51074)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(51915)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(52398)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_0(52335)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(51881)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(52436)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(52346)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(52089)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) An unpooled VFX Object was destroyed, elements remaining in stack 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception on invoking safe event with arg 'Piggy_0(52513)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_0(52326)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(52019)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(52457)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(52429)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(52384)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(52464)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(52459)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(52544)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(52402)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(52059)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(52502)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_0(52377)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(52482)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(52487)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(52492)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(52497)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_0(52331)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WoodenDoor(13500)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(35437)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(52531)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_0(52368)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(49865)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Huntress_4(44763)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(52160)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(52453)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(52553)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(52509)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(52556)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(52296)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(52561)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(52585)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) WPen:CleanUnits() WPen:prop_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:BlockDataImpl_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:claimRoom(Int32) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, Int32, Boolean) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, IUnitDataRead) GameLogic.AI.ClaimEnemyRoomAction:attempt(IBlockData, IUnitData, Single) GameLogic.AI.ClaimEnemyRoomAction:attempt(IDataObjectVisitable, IUnitData, Single) GameLogic.AI.WorkerTasking:attemptSolveTask(Single) GameLogic.AI.WorkerTasking:attemptSolveTask() BT.ClaimRoom:Execute() BT.Node:Tick() BT.SolveTask:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.GetWorkerTask:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(43684)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) WPen:CleanUnits() WPen:prop_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:BlockDataImpl_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:claimRoom(Int32) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, Int32, Boolean) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, IUnitDataRead) GameLogic.AI.ClaimEnemyRoomAction:attempt(IBlockData, IUnitData, Single) GameLogic.AI.ClaimEnemyRoomAction:attempt(IDataObjectVisitable, IUnitData, Single) GameLogic.AI.WorkerTasking:attemptSolveTask(Single) GameLogic.AI.WorkerTasking:attemptSolveTask() BT.ClaimRoom:Execute() BT.Node:Tick() BT.SolveTask:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.GetWorkerTask:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(39006)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) WPen:CleanUnits() WPen:prop_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:BlockDataImpl_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:claimRoom(Int32) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, Int32, Boolean) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, IUnitDataRead) GameLogic.AI.ClaimEnemyRoomAction:attempt(IBlockData, IUnitData, Single) GameLogic.AI.ClaimEnemyRoomAction:attempt(IDataObjectVisitable, IUnitData, Single) GameLogic.AI.WorkerTasking:attemptSolveTask(Single) GameLogic.AI.WorkerTasking:attemptSolveTask() BT.ClaimRoom:Execute() BT.Node:Tick() BT.SolveTask:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.GetWorkerTask:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(40590)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) WPen:CleanUnits() WPen:prop_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:BlockDataImpl_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:claimRoom(Int32) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, Int32, Boolean) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, IUnitDataRead) GameLogic.AI.ClaimEnemyRoomAction:attempt(IBlockData, IUnitData, Single) GameLogic.AI.ClaimEnemyRoomAction:attempt(IDataObjectVisitable, IUnitData, Single) GameLogic.AI.WorkerTasking:attemptSolveTask(Single) GameLogic.AI.WorkerTasking:attemptSolveTask() BT.ClaimRoom:Execute() BT.Node:Tick() BT.SolveTask:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.GetWorkerTask:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(37133)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) WPen:CleanUnits() WPen:prop_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:BlockDataImpl_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:claimRoom(Int32) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, Int32, Boolean) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, IUnitDataRead) GameLogic.AI.ClaimEnemyRoomAction:attempt(IBlockData, IUnitData, Single) GameLogic.AI.ClaimEnemyRoomAction:attempt(IDataObjectVisitable, IUnitData, Single) GameLogic.AI.WorkerTasking:attemptSolveTask(Single) GameLogic.AI.WorkerTasking:attemptSolveTask() BT.ClaimRoom:Execute() BT.Node:Tick() BT.SolveTask:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.GetWorkerTask:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(29896)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) WPen:CleanUnits() WPen:prop_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:BlockDataImpl_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:claimRoom(Int32) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, Int32, Boolean) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, IUnitDataRead) GameLogic.AI.ClaimEnemyRoomAction:attempt(IBlockData, IUnitData, Single) GameLogic.AI.ClaimEnemyRoomAction:attempt(IDataObjectVisitable, IUnitData, Single) GameLogic.AI.WorkerTasking:attemptSolveTask(Single) GameLogic.AI.WorkerTasking:attemptSolveTask() BT.ClaimRoom:Execute() BT.Node:Tick() BT.SolveTask:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.GetWorkerTask:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(50808)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_0(52373)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(52472)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_0(52681)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_0(52676)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Huntress_4(20379)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(51905)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(52705)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(51267)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(52699)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(50831)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(52710)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(51934)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(52786)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(52791)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(52735)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(52764)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(35031)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(52807)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(52812)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(52817)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(52822)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(52827)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(52799)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(51167)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_0(52600)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(49451)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(52886)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(52836)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(52696)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(52708)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(52747)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(52859)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_0(52591)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(52754)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(52441)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(51697)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(52866)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(52712)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(52916)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(51372)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_0(52596)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(52896)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(44494)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(52903)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(52210)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(52929)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(52932)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(52936)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(52138)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(51874)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(52950)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(52966)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(51293)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(52986)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(52948)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Portcullis(14420)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(52996)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(52891)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Rat_4(52358)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(53001)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(53093)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Portcullis(14425)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Portcullis(14988)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(40871)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(53063)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(53068)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(53073)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(53078)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(53083)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(53058)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(53039)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'StoneKnightShell(15298)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) GameLogic.Rules.SentinelDefence:DelayedDestroy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(51720)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(37290)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(52126)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(53116)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(53119)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(52802)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) WPen:CleanUnits() WPen:prop_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:BlockDataImpl_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:claimRoom(Int32) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, Int32, Boolean) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, IUnitDataRead) GameLogic.AI.ClaimEnemyRoomAction:attempt(IBlockData, IUnitData, Single) GameLogic.AI.ClaimEnemyRoomAction:attempt(IDataObjectVisitable, IUnitData, Single) GameLogic.AI.WorkerTasking:attemptSolveTask(Single) GameLogic.AI.WorkerTasking:attemptSolveTask() BT.ClaimRoom:Execute() BT.Node:Tick() BT.SolveTask:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.GetWorkerTask:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(52265)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) WPen:CleanUnits() WPen:prop_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:BlockDataImpl_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:claimRoom(Int32) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, Int32, Boolean) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, IUnitDataRead) GameLogic.AI.ClaimEnemyRoomAction:attempt(IBlockData, IUnitData, Single) GameLogic.AI.ClaimEnemyRoomAction:attempt(IDataObjectVisitable, IUnitData, Single) GameLogic.AI.WorkerTasking:attemptSolveTask(Single) GameLogic.AI.WorkerTasking:attemptSolveTask() BT.ClaimRoom:Execute() BT.Node:Tick() BT.SolveTask:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.GetWorkerTask:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(51190)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) WPen:CleanUnits() WPen:prop_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:BlockDataImpl_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:claimRoom(Int32) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, Int32, Boolean) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, IUnitDataRead) GameLogic.AI.ClaimEnemyRoomAction:attempt(IBlockData, IUnitData, Single) GameLogic.AI.ClaimEnemyRoomAction:attempt(IDataObjectVisitable, IUnitData, Single) GameLogic.AI.WorkerTasking:attemptSolveTask(Single) GameLogic.AI.WorkerTasking:attemptSolveTask() BT.ClaimRoom:Execute() BT.Node:Tick() BT.SolveTask:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.GetWorkerTask:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(53036)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) WPen:CleanUnits() WPen:prop_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:BlockDataImpl_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:claimRoom(Int32) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, Int32, Boolean) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, IUnitDataRead) GameLogic.AI.ClaimEnemyRoomAction:attempt(IBlockData, IUnitData, Single) GameLogic.AI.ClaimEnemyRoomAction:attempt(IDataObjectVisitable, IUnitData, Single) GameLogic.AI.WorkerTasking:attemptSolveTask(Single) GameLogic.AI.WorkerTasking:attemptSolveTask() BT.ClaimRoom:Execute() BT.Node:Tick() BT.SolveTask:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.GetWorkerTask:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(50147)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) WPen:CleanUnits() WPen:prop_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:BlockDataImpl_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:claimRoom(Int32) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, Int32, Boolean) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, IUnitDataRead) GameLogic.AI.ClaimEnemyRoomAction:attempt(IBlockData, IUnitData, Single) GameLogic.AI.ClaimEnemyRoomAction:attempt(IDataObjectVisitable, IUnitData, Single) GameLogic.AI.WorkerTasking:attemptSolveTask(Single) GameLogic.AI.WorkerTasking:attemptSolveTask() BT.ClaimRoom:Execute() BT.Node:Tick() BT.SolveTask:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.GetWorkerTask:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(49499)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) WPen:CleanUnits() WPen:prop_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:BlockDataImpl_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:claimRoom(Int32) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, Int32, Boolean) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, IUnitDataRead) GameLogic.AI.ClaimEnemyRoomAction:attempt(IBlockData, IUnitData, Single) GameLogic.AI.ClaimEnemyRoomAction:attempt(IDataObjectVisitable, IUnitData, Single) GameLogic.AI.WorkerTasking:attemptSolveTask(Single) GameLogic.AI.WorkerTasking:attemptSolveTask() BT.ClaimRoom:Execute() BT.Node:Tick() BT.SolveTask:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.GetWorkerTask:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(52851)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'StoneKnight_4(53140)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(53142)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(52907)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(47781)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(52576)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(53148)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(52984)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WoodenDoor(15720)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(51888)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_0(53051)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(52768)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_0(53108)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(52876)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_0(53042)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(53201)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(52475)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Spirit_Vampire_0(53274) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception on invoking safe event with arg 'Piggy_4(52049)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(53207)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Spirit_Vampire_0(53274) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception on invoking safe event with arg 'Rat_4(53123)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(53219)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Portcullis(16007)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(53289)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(53230)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(53284)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(53258)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(53279)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(53263)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(53136)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_0(53099)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(53274)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(53269)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(52388)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_4(20249)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_0(53047)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(52752)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(52721)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Huntress_4(20253)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_0(53163)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(51040)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(52536)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Matriarch_4(53013)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:Execute() BT.Attack:Execute() BT.Node:Tick() BT.AbilityEvent:Execute() BT.Node:Tick() BT.FightEvent:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.DefenceController:Update(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(52605)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_0(53104)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(52777)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(53308)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(51555)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(53314)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_0(53154)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'EmberDemon_0(52546)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(53327)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Templar_4(20324)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(53352)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(22477)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(53250)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Warden_4(20270)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Sapper_4(20280)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_0(53159)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Rampart(16138)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Templar_4(20259)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(53184)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(53128)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Ballista(16136)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(53175)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(53434)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(53390)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(53396)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(53223)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(53232)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(52943)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Huntress_4(20264)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(53427)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(52963)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(48908)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_0(53339)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(53441)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(53475)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(53480)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Rampart(16307)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(53487)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(53492)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(53497)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(53502)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(53507)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Ballista(16305)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(52688)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(52572)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_0(53330)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(53515)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(53521)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Rat_4(53321)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(53113)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(53518)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(53464)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(53437)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_0(53335)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(53565)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(53573)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(53026)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(53621)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Portcullis(16477)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(53393)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(53648)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(53646)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Rampart(16946)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(42842)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(45817)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) System.NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.MightyScripts.Get (Int32 GID) [0x00000] in :0 at Mighty.TriggerItem.IsValidID (Int32 i, System.Boolean& isDangerous) [0x00000] in :0 at Mighty.TriggerItem.IsValidID (System.Collections.Generic.List`1 ids) [0x00000] in :0 at Mighty.OnKO.HaveBug () [0x00000] in :0 at Mighty.MightyScript.CheckBug () [0x00000] in :0 at Mighty.MightyScript.Serialize () [0x00000] in :0 at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at Serializer.MapSave (.SaveMeta meta) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception on invoking safe event with arg 'Ballista(16944)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(53677)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(52797)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(53686)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Rat_4(53665)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(53186)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(53727)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(53732)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(53737)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(53747)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(53742)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(53752)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(53757)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_0(53611)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(52925)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(53716)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(53719)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Rampart(17106)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(53683)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_0(53632)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Ballista(17104)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Rampart(17412)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'InfernalUrn(17410)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(53671)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(53811)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_0(53602)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(53806)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(52235)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(53777)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WoodenDoor(17114)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(53781)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_0(53623)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Inquisitor_4(20275)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Rampart(17403)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(53721)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(52922)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(53774)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Ballista(17401)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:Execute() WhileEnemyUnitInRange:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_0(53607)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_0(53628)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Rampart(17580)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Ballista(17578)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(52565)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Portcullis(17255)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(53826)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(53847)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(53835)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(53842)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Highguard_4(20282)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(51079)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(53877)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(53244)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(53899)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(53904)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(49681)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(53923)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(53928)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(53918)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(53933)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(53938)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(52729)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) Conditions.Lava:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_0(53966)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WraithReaper_0(53961)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(53694)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(53909)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(53914)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Rat_4(53785)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(53949)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(53947)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(54048)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(53991)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Rat_4(54055)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_0(53858)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(53710)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(54053)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Rat_4(54113)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(54014)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_0(53849)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(54090)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(54092)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(47902)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(52206)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(54088)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(52941)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_0(53854)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(54109)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(52715)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(54138)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Rat_5(22346)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(Int32, Single, List`1) WPrisonerDropoff:Prop_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() GameLogic.Parser.PropPool:detachAndDisposeAllRemainingProps(List`1) GameLogic.Parser.PropParser:updateRoomProps(IBlockData) GameLogic.Parser.PropParser:updateOnlyWhenNeededTick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Rat_5(22366)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(Int32, Single, List`1) WPrisonerDropoff:Prop_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() GameLogic.Parser.PropPool:detachAndDisposeAllRemainingProps(List`1) GameLogic.Parser.PropParser:updateRoomProps(IBlockData) GameLogic.Parser.PropParser:updateOnlyWhenNeededTick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Rat_5(22409)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(Int32, Single, List`1) WPrisonerDropoff:Prop_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() GameLogic.Parser.PropPool:detachAndDisposeAllRemainingProps(List`1) GameLogic.Parser.PropParser:updateRoomProps(IBlockData) GameLogic.Parser.PropParser:updateOnlyWhenNeededTick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(54105)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(54165)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(54034)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(54170)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Rat_4(54142)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(54039)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(54075)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(54080)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(54177)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'TempleGuard_4(44729)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:turnIntoGoldStatue() GameLogic.Controllers.RtsUnitController:turnIntoGoldStatue() GameLogic.Controllers.RtsUnitController:turnIntoGoldStatue(Int32) Player.BloodMoneySpellAction:simmulatDelayedApplySpell(IUnitData) Player.BloodMoneySpellAction:networkSimmulatDelayedApplySpell(NetworkViewID) Player.BloodMoneyPerformer:applySpell() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(54016)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(54021)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Templar_4(20385)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:turnIntoGoldStatue() GameLogic.Controllers.RtsUnitController:turnIntoGoldStatue() GameLogic.Controllers.RtsUnitController:turnIntoGoldStatue(Int32) Player.BloodMoneySpellAction:simmulatDelayedApplySpell(IUnitData) Player.BloodMoneySpellAction:networkSimmulatDelayedApplySpell(NetworkViewID) Player.BloodMoneyPerformer:applySpell() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) An unpooled VFX Object was destroyed, elements remaining in stack 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception on invoking safe event with arg 'Elemental_Fire_4(54057)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(54062)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(54208)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_0(54132)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(54026)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(54030)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(54214)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(54218)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(52395)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(53252)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(54071)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(54067)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WoodenDoor(17098)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_0(54123)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(53679)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(54234)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(53872)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(53828)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_0(54128)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(54246)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(53875)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WoodenDoor(16467)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(52960)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(50032)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(54163)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(54258)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(54263)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(54314)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(54292)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Rat_4(54223)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(52737)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(54329)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(54316)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(53837)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(22479)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(53796)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Rat_4(54411)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(54362)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(53821)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(54401)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_0(54277)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(54403)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_4(20309)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WoodenDoor(16772)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(54428)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_0(54268)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(54472)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(54144)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(54448)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(53956)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(54438)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WoodenDoor(17086)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) System.NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.MightyScripts.Get (Int32 GID) [0x00000] in :0 at Mighty.TriggerItem.IsValidID (Int32 i, System.Boolean& isDangerous) [0x00000] in :0 at Mighty.TriggerItem.IsValidID (System.Collections.Generic.List`1 ids) [0x00000] in :0 at Mighty.OnKO.HaveBug () [0x00000] in :0 at Mighty.MightyScript.CheckBug () [0x00000] in :0 at Mighty.MightyScript.Serialize () [0x00000] in :0 at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at Serializer.MapSave (.SaveMeta meta) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception on invoking safe event with arg 'Piggy_4(54459)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(54382)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(54351)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(54356)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_0(54273)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(54322)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(54485)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(54434)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(54364)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(54186)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(54333)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(54338)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(54119)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'FrostWeaver_0(54375)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(47694)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(54530)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'BladeLotus(368)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(54623)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(53457)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(54537)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(54347)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(54343)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(54549)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(54307)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(54522)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'BladeLotus(197)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Rat_4(54445)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(54541)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(54589)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(46948)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(54545)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(47688)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(54640)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(50681)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_0(54500)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(53653)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(53816)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(52739)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(50718)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(54528)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(54651)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(54688)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_0(54491)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(54693)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(54720)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'BladeLotus(361)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(54715)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(54725)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(52972)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(54669)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(54679)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(54710)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(54730)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(54683)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(54753)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(54253)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(54627)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_0(54496)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'BladeLotus(190)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(54455)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(54610)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(54615)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(54707)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(54788)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Rat_4(54658)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(54592)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(54597)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(54800)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(54663)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Rat_4(54859)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(54606)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(49890)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(54602)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(54808)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(54805)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(54840)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(54844)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(53217)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(54888)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(50716)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(54863)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Rampart(354)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Ballista(351)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.DefenceDataImpl`1:SetKO(Boolean) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(54661)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(54634)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(50837)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Rat_4(54893)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_0(54771)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(54781)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(54897)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(54907)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(54910)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(54913)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(53766)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_0(54762)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(54829)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(54834)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(54929)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(54405)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(54936)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(54882)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(54220)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(54756)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(54172)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_0(54767)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(54811)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(54816)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(54289)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(55051)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(54968)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(54980)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(54825)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(54821)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(54995)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(55080)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(54954)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(55071)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(55084)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(54974)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(55105)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(55112)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(55059)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(55019)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(55024)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(55043)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(54701)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(53376)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(54644)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(54848)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(55153)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(55157)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(55001)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(55006)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(55034)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(54983)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(55073)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(55015)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(52762)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) PigCannon:deliverUnit(IUnitData, Int32) PigCannon:deliverPiggy(IUnitData) BT.DeliverObjectHelper:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject) BT.Deliver:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(55011)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(55036)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(55187)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(55185)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(55256)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(53316)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(55260)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(55237)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(52110)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) WPen:CleanUnits() WPen:prop_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:BlockDataImpl_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:claimRoom(Int32) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, Int32, Boolean) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, IUnitDataRead) GameLogic.AI.ClaimEnemyRoomAction:attempt(IBlockData, IUnitData, Single) GameLogic.AI.ClaimEnemyRoomAction:attempt(IDataObjectVisitable, IUnitData, Single) GameLogic.AI.WorkerTasking:attemptSolveTask(Single) GameLogic.AI.WorkerTasking:attemptSolveTask() BT.ClaimRoom:Execute() BT.Node:Tick() BT.SolveTask:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.GetWorkerTask:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(47009)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) WPen:CleanUnits() WPen:prop_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:BlockDataImpl_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:claimRoom(Int32) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, Int32, Boolean) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, IUnitDataRead) GameLogic.AI.ClaimEnemyRoomAction:attempt(IBlockData, IUnitData, Single) GameLogic.AI.ClaimEnemyRoomAction:attempt(IDataObjectVisitable, IUnitData, Single) GameLogic.AI.WorkerTasking:attemptSolveTask(Single) GameLogic.AI.WorkerTasking:attemptSolveTask() BT.ClaimRoom:Execute() BT.Node:Tick() BT.SolveTask:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.GetWorkerTask:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(25927)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) WPen:CleanUnits() WPen:prop_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:BlockDataImpl_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:claimRoom(Int32) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, Int32, Boolean) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, IUnitDataRead) GameLogic.AI.ClaimEnemyRoomAction:attempt(IBlockData, IUnitData, Single) GameLogic.AI.ClaimEnemyRoomAction:attempt(IDataObjectVisitable, IUnitData, Single) GameLogic.AI.WorkerTasking:attemptSolveTask(Single) GameLogic.AI.WorkerTasking:attemptSolveTask() BT.ClaimRoom:Execute() BT.Node:Tick() BT.SolveTask:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.GetWorkerTask:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(50755)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) WPen:CleanUnits() WPen:prop_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:BlockDataImpl_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:claimRoom(Int32) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, Int32, Boolean) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, IUnitDataRead) GameLogic.AI.ClaimEnemyRoomAction:attempt(IBlockData, IUnitData, Single) GameLogic.AI.ClaimEnemyRoomAction:attempt(IDataObjectVisitable, IUnitData, Single) GameLogic.AI.WorkerTasking:attemptSolveTask(Single) GameLogic.AI.WorkerTasking:attemptSolveTask() BT.ClaimRoom:Execute() BT.Node:Tick() BT.SolveTask:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.GetWorkerTask:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(22520)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) WPen:CleanUnits() WPen:prop_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:BlockDataImpl_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:claimRoom(Int32) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, Int32, Boolean) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, IUnitDataRead) GameLogic.AI.ClaimEnemyRoomAction:attempt(IBlockData, IUnitData, Single) GameLogic.AI.ClaimEnemyRoomAction:attempt(IDataObjectVisitable, IUnitData, Single) GameLogic.AI.WorkerTasking:attemptSolveTask(Single) GameLogic.AI.WorkerTasking:attemptSolveTask() BT.ClaimRoom:Execute() BT.Node:Tick() BT.SolveTask:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.GetWorkerTask:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(22395)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) WPen:CleanUnits() WPen:prop_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:BlockDataImpl_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:claimRoom(Int32) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, Int32, Boolean) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, IUnitDataRead) GameLogic.AI.ClaimEnemyRoomAction:attempt(IBlockData, IUnitData, Single) GameLogic.AI.ClaimEnemyRoomAction:attempt(IDataObjectVisitable, IUnitData, Single) GameLogic.AI.WorkerTasking:attemptSolveTask(Single) GameLogic.AI.WorkerTasking:attemptSolveTask() BT.ClaimRoom:Execute() BT.Node:Tick() BT.SolveTask:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.GetWorkerTask:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(54442)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) WPen:CleanUnits() WPen:prop_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:BlockDataImpl_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:claimRoom(Int32) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, Int32, Boolean) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, IUnitDataRead) GameLogic.AI.ClaimEnemyRoomAction:attempt(IBlockData, IUnitData, Single) GameLogic.AI.ClaimEnemyRoomAction:attempt(IDataObjectVisitable, IUnitData, Single) GameLogic.AI.WorkerTasking:attemptSolveTask(Single) GameLogic.AI.WorkerTasking:attemptSolveTask() BT.ClaimRoom:Execute() BT.Node:Tick() BT.SolveTask:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.GetWorkerTask:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(22562)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) WPen:CleanUnits() WPen:prop_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:BlockDataImpl_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:claimRoom(Int32) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, Int32, Boolean) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, IUnitDataRead) GameLogic.AI.ClaimEnemyRoomAction:attempt(IBlockData, IUnitData, Single) GameLogic.AI.ClaimEnemyRoomAction:attempt(IDataObjectVisitable, IUnitData, Single) GameLogic.AI.WorkerTasking:attemptSolveTask(Single) GameLogic.AI.WorkerTasking:attemptSolveTask() BT.ClaimRoom:Execute() BT.Node:Tick() BT.SolveTask:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.GetWorkerTask:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(22261)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) WPen:CleanUnits() WPen:prop_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:BlockDataImpl_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:claimRoom(Int32) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, Int32, Boolean) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, IUnitDataRead) GameLogic.AI.ClaimEnemyRoomAction:attempt(IBlockData, IUnitData, Single) GameLogic.AI.ClaimEnemyRoomAction:attempt(IDataObjectVisitable, IUnitData, Single) GameLogic.AI.WorkerTasking:attemptSolveTask(Single) GameLogic.AI.WorkerTasking:attemptSolveTask() BT.ClaimRoom:Execute() BT.Node:Tick() BT.SolveTask:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.GetWorkerTask:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_0(55172)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(54515)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(55281)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(55285)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(54188)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(55289)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_0(55163)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(55120)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(55211)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(55216)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(55272)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(55307)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(55312)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(54918)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_0(55249)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(54943)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_0(55168)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(54677)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(55193)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(55198)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(54922)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(55340)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(55342)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_0(55240)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(50690)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(55304)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(55203)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(55207)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Rat_4(54960)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_0(55245)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(54932)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(55411)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(55415)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(55423)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(55391)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(55435)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(55287)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_4(53705)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(55440)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) System.NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.MightyScripts.Get (Int32 GID) [0x00000] in :0 at Mighty.TriggerItem.IsValidID (Int32 i, System.Boolean& isDangerous) [0x00000] in :0 at Mighty.TriggerItem.IsValidID (System.Collections.Generic.List`1 ids) [0x00000] in :0 at Mighty.OnKO.HaveBug () [0x00000] in :0 at Mighty.MightyScript.CheckBug () [0x00000] in :0 at Mighty.MightyScript.Serialize () [0x00000] in :0 at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at Serializer.MapSave (.SaveMeta meta) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)